September 17, 2019, 08:19:24 AM

Author Topic: There Goes A Tenner - Sept Competition entry  (Read 3399 times)

Online Xerra

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Re: There Goes A Tenner - Sept Competition entry
« Reply #30 on: September 20, 2018, 05:06:28 PM »
Hard... Hard...!  >:(

Not sure If I will finish this one...

Still have 3 weeks and 3 days to get it done, mate. Nothing to panic about just yet - not even halfway there :-)

Offline Steve Elliott

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Re: There Goes A Tenner - Sept Competition entry
« Reply #31 on: September 20, 2018, 05:24:21 PM »
Well don't let feature creep happen.  Just get the main gameplay and graphics in and produce a bug free game.  Anything else is a bonus.
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Offline iWasAdam

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Re: There Goes A Tenner - Sept Competition entry
« Reply #32 on: September 21, 2018, 06:37:42 AM »
thanks. I'll bang on and see what I come up with  :(

Offline iWasAdam

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Re: There Goes A Tenner - Sept Competition entry
« Reply #33 on: September 21, 2018, 12:12:49 PM »
Well. things are progressing. I've been cutting stuff out and working on a clearer approach.  :D

And I've got me a logo now:



Offline Matty

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Re: There Goes A Tenner - Sept Competition entry
« Reply #34 on: September 21, 2018, 12:53:18 PM »
Title is good....what is the meaning of the phrase though?

Offline iWasAdam

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Re: There Goes A Tenner - Sept Competition entry
« Reply #35 on: September 21, 2018, 02:52:02 PM »
LOL From the first post:
Quote
I'm still brainstorming, but sorta decided on ' get your team and go get the money'. Kudos if you guess the source (without resorting to google)

It's a reference to the second track on Kate Bush's album "The Dreaming"


It's about a robbery that goes completely wrong...

Offline iWasAdam

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Re: There Goes A Tenner - Sept Competition entry
« Reply #36 on: September 22, 2018, 08:53:14 AM »
mmm. It's almost as if I have a detector that says "this is what people are doing - do the opposite"!  :P


It's a maze, but a fixed maze of walls form a building.

This is the mini map. There will be a blueprint style one as well showing more detail.

But in essence you get dropped into a map and have to 'achieve' a goal - E.G. Get out, break in, get the jewels, etc

Currently I've got guards (that move and 'see' you and cctv (which you can disable). Doing stuff takes time - time where you might be seen.
If you are seen your 'seen level' goes up. reach max and you have to start over.

There is a timer, so you only have a certain amount of time, find a clock and the time will be increased.

So, while everyone else games seem to be about fast action and blowing stuff up. mine looks to be about stealth and creeping around quietly.

Don't move the furniture - it will make a noise and attract the guards, but maybe it will block their routine too?


Offline iWasAdam

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Re: There Goes A Tenner - Sept Competition entry
« Reply #37 on: September 22, 2018, 11:50:26 AM »
And Here's the poster:

Offline Steve Elliott

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Re: There Goes A Tenner - Sept Competition entry
« Reply #38 on: September 22, 2018, 11:54:07 AM »
Quote
So, while everyone else games seem to be about fast action and blowing stuff up. mine looks to be about stealth and creeping around quietly.

Both types of games are fun  8)

Quote
And Here's the poster:

You can't quite read STEAL properly - just drop that bank note a few pixels.  And the bank notes look too realistic compared to the blocky graphics.  Looks good though.

Maybe something like this...
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Offline iWasAdam

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Re: There Goes A Tenner - Sept Competition entry
« Reply #39 on: September 22, 2018, 12:12:34 PM »
Agreed.
Here's the graphic I'm actually using. I should go and do a render with particles

Offline iWasAdam

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Re: There Goes A Tenner - Sept Competition entry
« Reply #40 on: September 24, 2018, 07:37:14 AM »
Still working away  :(
All the pieces are being created.

Just got added a dog. it doesn't move, but revolves in 90 degree chunks. if it sees you, it barks - which makes a noise - which attracts guards... And it works!!!

Offline Derron

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Re: There Goes A Tenner - Sept Competition entry
« Reply #41 on: September 24, 2018, 08:59:50 AM »
Does the dog use the same approach than you use for moving chairs/furniture?
Read: is it a noise which gets "forgotten" after a while (noise meter sinks/lowers)?

If it was a dark mood game this means you could eg. "kill" (or otherwise "calm down") a dog/guard to stop emitted noise.


bye
Ron

Offline iWasAdam

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Re: There Goes A Tenner - Sept Competition entry
« Reply #42 on: September 24, 2018, 10:17:05 AM »
Yep sort ahead of you there...  8)

Maybe a bone would calm the dog down?

Offline Derron

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Re: There Goes A Tenner - Sept Competition entry
« Reply #43 on: September 24, 2018, 02:27:40 PM »
Better a bone than a boner.

Next to bones you could also throw a boot or maybe you find a dead rat in a cell.


Seriously:
- complete gameplay first before doing what is suggested below
- if you somehow motivate the dog to follow you into a room - and then you close the door (hopefully the dog inside and you outside) then the noise will be less loud

bye
Ron

Offline iWasAdam

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Re: There Goes A Tenner - Sept Competition entry
« Reply #44 on: September 25, 2018, 07:09:08 AM »
Oh you  :D Thanks to me turning off autocomplete I don't suffer from those issues anymore  :))

Yep Gameplay, Gameplay, Gameplay...

In theory it would be possible to move (tempt) the dog, but would start to complicate controls. So far I'm only using up/down/left/right