August 22, 2019, 09:08:16 AM

Author Topic: Code a game competition - Sep 1st to Oct 14th  (Read 10228 times)

Offline 3DzForMe

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #180 on: October 24, 2018, 02:46:23 PM »
The beautiful thing about blender is the ability to export to B3d (Blitz3D) format, great tool with so much to offer. I confess to only managing a stickman esque low poly bike, but got it incorporated into a project I still use.

Offline round157

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #181 on: October 25, 2018, 03:28:18 AM »
Hi,

Quote from Qube:
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There is no promotion for this forum or the competitions. This site is ad free and fully funded out of my own pocket for us old farts and new coders who like to hang out and have a bit of fun. The site was only relaunched over a year ago and although we're small we have a great dedicated talent onboard which is brilliant I think. Hopefully over time the site will gain more members willing to post and join in.

In my opinion, this forum is quite perfect and very nice. Really very good. A lot of skilful game developers interact with one another via posts and replies. Programming learners can also learn a lot of knowledge here. I notice that the total number of members is always increasing.

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I have thought about paying for adverts to raise awareness of this site but I don't know what kind of people it would bring in?. Personally I don't want a huge members number with loads of crappy posts. I kinda like the smaller niche forums where we all know each other and slowly build up. I'm in this for the long haul as coding has been my hobby for the last 35 years ( VIC 20 for my 10th Birthday started all this ) so I'm in no hurry to build up the numbers. Hopefully in time new members will trickle in and become part of this community.

Thank you for telling me the plan. It is very suitable for this nice programming forum.

Wow, 35 years of programming experience. Your entries in competitions are with awesome qualities.

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We have a whole bunch of members willing to dedicate their time to post and boost this forum and its those type of members I'd like to see continue being part of this forum and help it grow. It's all about the sites members and it's them alone that make a community, not me, so here's my opportunity to say thanks to those that contribute to the forum.

ok...I totally agree with you. Many excellent members are regular visitors of this forum.

If I have time, I will also introduce this forum to other people...Sure!! 





Offline Qube

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #182 on: October 25, 2018, 06:15:05 AM »
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In my opinion, this forum is quite perfect and very nice. Really very good. A lot of skilful game developers interact with one another via posts and replies. Programming learners can also learn a lot of knowledge here. I notice that the total number of members is always increasing.
Yeah, I'm very grateful for the quality of members we have here. We've a whole bunch of talented coders as is clearly shown with the game comp entires. We are a small but dedicated forum and I prefer quality over quantity anyway :)

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Wow, 35 years of programming experience.
For my 10th birthday I was given a Commodore Vic-20. The first thing I did was to type in the ocean wave sound from the manual. After that I was hooked on coding. Boy did I love my Vic-20 and it opened up a whole new world.

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If I have time, I will also introduce this forum to other people...Sure!!
Great, anyone you think would enjoy and contribute to the forum, drag them in ;D
Until the next time...

Offline RemiD

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #183 on: October 25, 2018, 07:14:49 AM »
i think that you could probably bring more coders, from others parts of the web, to participate in the future competitions, but you would have to go back to the previous model (2-3 months to make a game), and have good prizes (maybe an entry fee ?), and have a more reliable vote system (only participants can vote or something like that)

but if the competitions are just for fun, keep it as it is...
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

Offline BasicBoy

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #184 on: October 25, 2018, 10:37:45 AM »
Pay attention when watching Andrew Price's newer videos. In the past he did very nice tutorials, newer ones were mostly hmm ... using his "pay"-stuff (materials you have to pay/register/... for - or have to look for quality stuff somewhere else with the result being not able to be absolutely sure if you did it correct as the visual result will differ).

Next to Blender Guru there is also CGGeek - who does nice stuff, for short tips I prefer Jayanam-videos (think he is German like me - so excuse his maybe "simple" English) as they are concise. Blendernation.com links to many nice tutorial videos.

And most useful thing is: to just start working with Blender for many things. If you do not need absolute precision you can even handle simple CAD stuff there (just am on my way to model a children's pumpkin-lantern with thread/nut and screw-ability of the LED light ... adjustments are done way easier then to fight with the pumpkin-modelling/sculpting in Solidworks ;-)).

Every little thing you do there helps to get "used to" Blender - and to improve your model-skills or at least model-speed.


Please also pay attention to the upcoming 2.8 release of Blender - it changes the interface (some newer tutorials use it already). I think it would be a good idea to try out the "alphas" to not get overrun by the interface changes then. I am still with 2.79.

I appreciate the advice, many thanks.


David.
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Offline round157

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #185 on: October 28, 2018, 03:11:31 PM »
Promotion could be done in other coding forums:
- create a thread about the coding competition
- post "votes now open" in this thread
- if there was no reply in this thread: post about results there too
- if there were many replies - new thread (for the structure ;-) - and awareness increasing)

Benefit is, that you will reach the desired target audience.


Disadvantage: smaller communities might not like the idea of getting users "stolen" (which is not the case) and in bigger communities there might be certain rules to follow - or there are too many people advertising in some ways.


Still: every promotion has a little chance to attract a new coder.


bye
Ron


Some members are members of some game development forums. They are really able to introduce Syntaxbomb competitions

to people in those game development forums. Your suggestions are very useful.