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Author Topic: Code a game competition - Sep 1st to Oct 14th  (Read 18078 times)

Offline Xerra

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #105 on: October 14, 2018, 11:54:03 PM »
Here is my entry Rockman.

https://xerra.itch.io/rockman

PC and Mac versions are available.

Full instructions to play the game are in the menu's.

Rockman was written with GameMaker Studio II. I will put a showcase post up for this as soon as I can.

In the meantime here's the info required for competition rules:

I employed an artist on Freelancer.com to do most of my graphics. Reciept attached.

The other stuff I've used, such as music, are also attached.

Offline Qube

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #106 on: October 15, 2018, 12:21:39 AM »
Bit after the comp deadline but that's it folks, comp is now closed  8)

Well done to all those that entered and extra bonus high-fives to those who struggled to the bitter end to get their games in in time.
Until the next time...

Offline Xerra

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #107 on: October 15, 2018, 12:29:45 AM »
Oops, had my itchIO page as draft. It's published now.

Just in case of any questions about my time of upload if people tried and failed to access it before this post, here's a screenshot showing the upload times on Itch IO.


Offline Xerra

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #109 on: October 15, 2018, 12:39:21 AM »
The number of entries for competition six astounds me.

Goes to show that us lot are still willing to give it a go even if there is only one prize available.

Well done everyone who's had a crack and put out a game this time :-)

Offline Naughty Alien

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #110 on: October 15, 2018, 07:35:23 AM »
i agree...i really admire this guys pouring games at this rate, and enthusiasm is so obvious..i like it very much, sort of inspiration for me..

Offline Holzchopf

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #111 on: October 15, 2018, 08:08:27 AM »
Wow, 11 entries! :o Well done to everyone!

Is bugfixing after the deadline allowed? Cause I just realized there's a sound problem in the Android version and I'd like to address that as soon as possible.




Eleven entries, man. That's going to take ages till I played them all...

Offline therevills

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #112 on: October 15, 2018, 08:50:49 AM »
Is bugfixing after the deadline allowed? Cause I just realized there's a sound problem in the Android version and I'd like to address that as soon as possible.

Yep :) Check rule 10:

Quote
10.. There will be a one week gap after the comp ends before voting starts to allow members to play the games and for developers to fix any bugs in their game and re-upload. Once voting commences then no further bug fixes can be submitted until after voting has been completed.

Offline Holzchopf

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #113 on: October 15, 2018, 08:54:47 AM »
Oh. How did I miss that? Thanks! ;D

Offline Derron

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #114 on: October 15, 2018, 09:18:06 AM »
@ bugfixes
Remember to only fix bugs, not introduce "features" (exception: a bug which silenced existing music, disabling an effect, ...). So especially show stopper bugfixes are welcomed.


@ 11
Seems we can create a dev-soccer-team then :-)
But a pity it also seems that we did not fetched the attention of someone "new"/outside of the syntaxbomb-userbase.


bye
Ron

Offline Steve Elliott

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #115 on: October 15, 2018, 11:03:32 AM »
Wow 11 entries, now that is aMAZEing.   :o

Well done to all, it looks like a high standard of games have been produced.  I've quickly had a go on all of them and they all seem to work without a problem.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Offline Steve Elliott

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #116 on: October 15, 2018, 05:43:38 PM »
I seem to be getting addicted to the Rockman game so far lol.

If you die it's always your own (my) fault for rushing.  A couple of bugs so far.  You seem to be able to start before the countdown and I managed to get myself in a situation when I was surrounded by rocks and couldn't move.  The game should spot that and end that level.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Offline Xerra

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #117 on: October 15, 2018, 07:07:25 PM »
I seem to be getting addicted to the Rockman game so far lol.

If you die it's always your own (my) fault for rushing.  A couple of bugs so far.  You seem to be able to start before the countdown and I managed to get myself in a situation when I was surrounded by rocks and couldn't move.  The game should spot that and end that level.

Neither a bug, my friend. Had me worried for a second.

If you get jammed in then you just need to push F1 to forfeit a life and reset the cave. I could have detected if you were jammed in but didn't think of it at the time.

As for the countdown, that's there for the later levels where you have bad guys and skulls. If you don't like the look of a level then you can push f1 to reset the cave before it hits 0 without losing a life. I set the game so the countdown is cancelled as soon as you hit a key to move.

Apart from that, great to hear you like the game. It's a bit harder than I originally planned but I found i preferred it that way. Glad to find it's not just me.

Let me know when you get through all 20 caves and can tell me the secret after the end sequence :)

Offline Steve Elliott

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #118 on: October 15, 2018, 07:35:58 PM »
Cool  8)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Offline RemiD

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #119 on: October 15, 2018, 09:01:18 PM »
after a few tests of your games, my first suggestion to some of you is to keep in mind that not all humans on this planet have an english keyboard ! (related to the WASD controls)
so either map the same controls with the up left down right keys, or allow to define the keys... (some games are unplayable just because of that...)

apart from that, the games run well on my computer (laptop, DualCore AMD E-450 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics  (384 Mo) - Windows 7 Home Premium - DirectX 11.0)
edit :
TankMania is really slow even on "low"
Maze Raider made the graphics crash (error message) and then the graphics window is white
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

 

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