October 19, 2018, 11:08:41 AM

Author Topic: Code a game competition - Sep 1st to Oct 14th  (Read 3722 times)

Offline Qube

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #90 on: October 11, 2018, 08:21:26 PM »
DIY does not mean Destroy It Yourself :P - Hope your hands are ok :)

Quote
Now: what're your excuses to cut down features or even not taking part in the compo?
Real life work which is super urgent time critical and must be done for tomorrow ( so some client insists ). That kinda junk gets in my way :(
Until the next time...

Offline Matty

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #91 on: October 12, 2018, 07:10:37 PM »
Here's my submission, a day early-because it's web based you have (most) of the source code.  If I make any feature changes it will be before the deadline or after voting closes in two weeks.

Game Title: 'The Young Prince'
Download link and OS requirements: http://www.mattiesgames.com go to the games tab, you'll see it.
Required dependancies: a browser like Chrome or any other modern browser that can run html5 canvas games.
Brief info about your game:
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An rpg of 4 characters who explore an overland map and enter mazes of dungeons and slay monsters and go on quests.

Playable on desktop or tablet.  Can also play on mobile but screen might be too small.

More info at
http://www.concavetales.com/exercises/?page=4407
-----------
Media information ( If using free / purchased media then please state where you obtained said media. ) : Graphics all my own hand painted graphics in paint.net or in code. Music by Eric Matyas of soundimage.org

Offline GW

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #92 on: October 13, 2018, 10:58:25 PM »
Just posted my compo entry to the Showcase:  https://www.syntaxbomb.com/index.php/topic,4949.0.html

Let me know what you think.
Good job everybody!

Offline TomToad

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #93 on: October 14, 2018, 01:10:05 AM »
Here's my showcase entry https://www.syntaxbomb.com/index.php/topic,4950.0.html
Won't have any more time to work on it before the deadline, so any more changes will have to wait til after the voting.
------------------------------------------------
8 rabbits equals 1 rabbyte.

Offline therevills

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #94 on: October 14, 2018, 06:02:24 AM »
Great entries so far!  :)

Puts my poor effort to shame, it's as finished as it'll ever be in Godot:

https://www.syntaxbomb.com/index.php/topic,4906.msg19941.html#msg19941

Offline RemiD

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #95 on: October 14, 2018, 02:29:32 PM »
good luck guys ! ;D

Offline Qube

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #96 on: October 14, 2018, 05:01:55 PM »
@therevills - I can't get the web version to work in Safari ( plain green window ) and in Chrome it's alignment is to the right and so I can only see half the screen. Will download the Windows version :)
Until the next time...

Offline STEVIE G

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #97 on: October 14, 2018, 05:10:41 PM »
My entry ...  Vanarchy

I'll be making some changes and improvements post comp.  Feedback welcome.

https://stevieg.itch.io/vanarchy

Offline Qube

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #98 on: October 14, 2018, 09:12:32 PM »
TankTastic is complete \o/

Link to my entry in this comp https://www.syntaxbomb.com/index.php/topic,4953.msg19977.html
Until the next time...

Offline blinkok

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #99 on: October 14, 2018, 09:47:44 PM »
Excellent job to all those who entered and good luck!

Offline therevills

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #100 on: October 14, 2018, 10:11:03 PM »
@therevills - I can't get the web version to work in Safari ( plain green window ) and in Chrome it's alignment is to the right and so I can only see half the screen. Will download the Windows version :)

Doesn't surprise me, for me the Godot WASM is buggy - the screen is displayed okay in Chrome but the controls are all messed up...


Offline Holzchopf

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #101 on: October 14, 2018, 10:17:35 PM »
My entry:

Crazy Dram

Available for Windows, Android and as HTML5 version
(No dependencies)

Crazy Dram is a maze game, in which you have to solve a maze to create a path from start to finish by rotating track pieces. Collect diamonds and items on your way for extra stars. Collect stars for more sophisticated levels.

Graphics and sounds by me.

Offline BasicBoy

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #102 on: October 14, 2018, 10:44:46 PM »
Here's my entry:

Maizie Bones

The game consists of 8 subgames, each of which is at least loosely connected to mazes of one kind or another.

http://www.proggies.uk/progs/zip/maiziebones.zip

Windows only (sorry!). The Zip folder has been scanned by multiple AV programs, and it is clean.

Coding & graphics by BasicBoy. All music was licensed from Shockwave-Sound.com.
Sound effects (mostly Creative Commons) sourced from Freesound.org.

I will create a new thread for my game in the Showcase section of this forum.

(There was supposed to be 9 subgames, but I ran out of time)  :(


Online Derron

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #103 on: October 14, 2018, 10:55:26 PM »

(Icon is set in Godot for export ... but seems Godot does not like my .ico files... see worklog)


(Startscreen)


(Ingame)


Download:
Linux 64 bit: https://www.gamezworld.de/files/mazeraider/Maze_Raider.Linux64.7z
Windows 32 bit: https://www.gamezworld.de/files/mazeraider/Maze_Raider.Win32.7z
Windows 64 bit: https://www.gamezworld.de/files/mazeraider/Maze_Raider.Win64.7z
(updated downloads today at 22:35 GMT / 00:35 in Chemnitz/Germany, reason: removed some unused assets to save download space and updated licences.txt)

Edit: 2018/10/15 - added a mac export
Mac OSX (32 + 64bit): https://www.gamezworld.de/files/mazeraider/Maze_Raider.MacOSX.zip

How to play:
Start - and control your adventurer with the cursor keys. Engulf your torch to make mummies burn and meanwhile collect items to progress to the next level (with more mummies, more traps, more to do).
There are gold coins to collect (for score), mummies to kill (to stay alive and for score ;-)) and there are mysterious plates to collect - once you catched the last one the door to the next level opens.
WASD can be used to manually move the camera around (and TAB disables the AI meanwhile).


Notes:
Game is not really finished, there is plenty left to do - but time run out and weather outside was way too fine (sunny!). So no story mode, no level "totals" once you win, no savegames, no highscore ... there is plenty I might not even want to learn in Godot for now (see worklog) ...
Licence: all textures and models are done by me. Fonts are free to use - sound files/music files are credited in licences.txt
As Godot "packs" everything into one file it is hard to "auto credit" assets by supplying a licence.txt file next to the asset. Sorry authors. Maybe I should add a "credits" screen.

bye
Ron

Offline Morpheus

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #104 on: October 14, 2018, 11:37:49 PM »
Here is my entry!

It's a remake of an old Amiga/Spectrum/C64/Atari ST/Amstrad game. Do to earlier complications with the graphics I have redone them all from scratch. The first 3 levels are fully playable.

Download for Mac and PC here https://conceptalpha.itch.io/rock-n-roll

Enjoy!