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Author Topic: Code a game competition - Sep 1st to Oct 14th  (Read 9079 times)

Offline Xerra

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #30 on: September 05, 2018, 05:52:16 PM »
THEY STOLE A MILLION ?!?!?!?!

Offline Steve Elliott

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #31 on: September 05, 2018, 06:22:19 PM »
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pick your group and raid the building...

I like that concept.
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Offline Xerra

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #32 on: September 06, 2018, 07:04:49 PM »
5 days in now so who's going to fess up and talk about what they're doing? The guys who've not already discussed their games, of course.

I'm still thinking on my original idea and putting some stuff on screen to see how I think the game would play. I've already decided to not keep the blocky movement of the original game and have it pixel, so causing a bit more work before I've even done much work. Nothing worth showing yet but I'd be reluctant to change my mind and switch to a different game idea now.

Offline STEVIE G

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #33 on: September 06, 2018, 08:00:06 PM »
I'm working on something loosely based on Pacman. 

It'll be low-res pixel art style.  The maze will be a city with roads / buildings / trees etc..  and you'll be controlling a vehicle on rails, similar to how Pacman is controlled.  The chasing ghosts will be law enforcement.  I've a few thoughts on gameplay but yet to nail down the finer detail - possibly bank jobs and you're the getaway driver picking up the loot for points.  You'll definately be avoiding the cops for one reason or another.




Offline 3DzForMe

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #34 on: September 06, 2018, 09:12:14 PM »
At the concept stage still, need to get of the starting blocks.... Got some ideas that need fleshing out. The question is to 3D or not. At Stevie G, sounds cool 😎

Offline BasicBoy

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #35 on: September 06, 2018, 09:55:59 PM »
I'm keeping my game under wraps until I'm at least 95% certain that I'm going to finish it.  ;D

Offline Steve Elliott

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #36 on: September 07, 2018, 08:42:02 AM »
A couple of comments here are reminding me of my very first Speccy game.   ;D

Hungry Horace 'getting chased by the guards'.





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Offline Derron

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #37 on: September 07, 2018, 09:04:44 AM »
@Steve
This reminds me to what I played in my youth/childhood on the KC 85 (computer build in the former GDR):


It is surely based (theme wise) on the popular soviet-era cartoon of "nu pagadi".


bye
Ron

Offline Steve Elliott

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #38 on: September 07, 2018, 06:01:45 PM »
Yes true, both a simplification and variation on classic Pacman, a game that still stands up today I think (retro graphics for today obviously).  With iconic sounds and challenging gameplay from a simple maze game.
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Offline iWasAdam

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #39 on: September 08, 2018, 11:55:37 AM »
THEY STOLE A MILLION! Good call  ;D
Yep. Thats the sort of thing I'm going for:


Been having fun doing building topdown graphics and I'll report via the worklog on how it's all going.
First step will be to break out of jail... then assemble your gang (by locating and getting them out of different cells, etc. Well that's the idea  :-\

Offline STEVIE G

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #40 on: September 08, 2018, 01:17:05 PM »
THEY STOLE A MILLION! Good call  ;D
Yep. Thats the sort of thing I'm going for:


Been having fun doing building topdown graphics and I'll report via the worklog on how it's all going.
First step will be to break out of jail... then assemble your gang (by locating and getting them out of different cells, etc. Well that's the idea  :-\

Love the graphics style there - makes me think of an overhead Rebelstar on the Speccy.  DO NOT add loads of colour or you'll spoil it  ;D

Offline iWasAdam

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #41 on: September 08, 2018, 01:50:50 PM »
good point about the color. I'm going to try and keep color down, although I have a few thoughts about using color for different players/units. We''l see on that front as I test and retest stuff ;)

Offline Steve Elliott

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #42 on: September 08, 2018, 02:35:45 PM »
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DO NOT add loads of colour or you'll spoil it  ;D

Agreed.

Looks good, but I wouldn't use black as a background - why not try a blueprint look?

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Offline iWasAdam

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #43 on: September 09, 2018, 06:29:05 AM »
How about this ?

Offline Steve Elliott

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #44 on: September 09, 2018, 09:42:08 AM »
Looks good  8)
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