Code a game competition - Sep 1st to Oct 14th

Started by Qube, August 31, 2018, 23:50:53

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Xerra

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Steve Elliott

Quote
pick your group and raid the building...

I like that concept.
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Xerra

5 days in now so who's going to fess up and talk about what they're doing? The guys who've not already discussed their games, of course.

I'm still thinking on my original idea and putting some stuff on screen to see how I think the game would play. I've already decided to not keep the blocky movement of the original game and have it pixel, so causing a bit more work before I've even done much work. Nothing worth showing yet but I'd be reluctant to change my mind and switch to a different game idea now.
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

STEVIE G

I'm working on something loosely based on Pacman. 

It'll be low-res pixel art style.  The maze will be a city with roads / buildings / trees etc..  and you'll be controlling a vehicle on rails, similar to how Pacman is controlled.  The chasing ghosts will be law enforcement.  I've a few thoughts on gameplay but yet to nail down the finer detail - possibly bank jobs and you're the getaway driver picking up the loot for points.  You'll definately be avoiding the cops for one reason or another.




3DzForMe

#34
At the concept stage still, need to get of the starting blocks.... Got some ideas that need fleshing out. The question is to 3D or not. At Stevie G, sounds cool
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BasicBoy

I'm keeping my game under wraps until I'm at least 95% certain that I'm going to finish it.  ;D

Steve Elliott

A couple of comments here are reminding me of my very first Speccy game.   ;D

Hungry Horace 'getting chased by the guards'.

https://www.youtube.com/watch?v=Mz3r_s2Zc4M



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Derron

@Steve
This reminds me to what I played in my youth/childhood on the KC 85 (computer build in the former GDR):


It is surely based (theme wise) on the popular soviet-era cartoon of "nu pagadi".


bye
Ron

Steve Elliott

Yes true, both a simplification and variation on classic Pacman, a game that still stands up today I think (retro graphics for today obviously).  With iconic sounds and challenging gameplay from a simple maze game.
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iWasAdam

THEY STOLE A MILLION! Good call  ;D
Yep. Thats the sort of thing I'm going for:


Been having fun doing building topdown graphics and I'll report via the worklog on how it's all going.
First step will be to break out of jail... then assemble your gang (by locating and getting them out of different cells, etc. Well that's the idea  :-\

STEVIE G

Quote from: iWasAdam on September 08, 2018, 11:55:37
THEY STOLE A MILLION! Good call  ;D
Yep. Thats the sort of thing I'm going for:


Been having fun doing building topdown graphics and I'll report via the worklog on how it's all going.
First step will be to break out of jail... then assemble your gang (by locating and getting them out of different cells, etc. Well that's the idea  :-\

Love the graphics style there - makes me think of an overhead Rebelstar on the Speccy.  DO NOT add loads of colour or you'll spoil it  ;D

iWasAdam

good point about the color. I'm going to try and keep color down, although I have a few thoughts about using color for different players/units. We''l see on that front as I test and retest stuff ;)

Steve Elliott

#42
Quote
DO NOT add loads of colour or you'll spoil it  ;D

Agreed.

Looks good, but I wouldn't use black as a background - why not try a blueprint look?

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iWasAdam


Steve Elliott

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