September 22, 2019, 01:58:31 PM

Author Topic: Code a game competition - Sep 1st to Oct 14th  (Read 10962 times)

Offline Xerra

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #45 on: September 09, 2018, 02:37:59 PM »
Much kudos if it's going to play like they stole a million, if you do the planning stuff like that game did. I'm thinking maybe you're going to make it real-time though?!?!

I always thought the original game was really clever the way you could make plans by moving them through the building doing their own parts of the robbery so you could micro-manage the whole thing and try to optimise your time before the rozzerz turned up :-)

Online iWasAdam

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #46 on: September 09, 2018, 03:27:32 PM »
Although I haven't actually played They Stole a Million (TSAM). I looked at the videos.  :D

My thoughts are to make it task based - you choose similar to TSAM what your objective is then go and attempt it.
You start in the jail and must get out.

Then you decide what to do next - rescue some others (to help you)? Go on a raid - you might not be good enough to pull it off first go...!

I thought that there would be different locations. With some needing multiple tries with different things to get. E.G. there might be more 'friends' to rescue at the jail, but you can't get to them because you need an alarm expert, etc, etc...

Along the way you can extend your skills/gang. and learn how to do things. E.G. there must be an easy way to get past a guard. And so on...

That's my thoughts...

Offline STEVIE G

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #47 on: September 09, 2018, 03:36:15 PM »
Made a good start this weekend building a random city generator.  The buildings and trees are prototypes of the shapes I'm going for and the heavy shadows will be improved but it's close to the look I was going for.

The city will be approx 2 x the size of your screen so will scroll around etc.. Seriously considering re-using my Van from Van Tourisimo (with the addition of a little windscreen)  ;D

I'm enjoying playing with the generator - things like making more rural buildings on the outskirts of the city, less water and more high rises the closer to the center are planned as well as a possible wrap around tunnel at the edges.  I also plan on adding street lights, safe houses, bridges, cop cars, maybe a Bus etc..

No tile as yet ... possible Pac-Van ...


Offline Steve Elliott

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #48 on: September 09, 2018, 06:56:26 PM »
Very nice stuff as usual Stevie  8)

Pac-Van - I like it   ;D
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Offline STEVIE G

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #49 on: September 09, 2018, 09:48:43 PM »
A bit better  :D  Will start a worklog when I think of a name.  The Pyramid is meant to be a Casino btw!



Offline Derron

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #50 on: September 09, 2018, 11:04:45 PM »
Looks good as always. Maybe temple needs some blinking lights ... or animated light stripes. Can imagine little green "money packs" will look good on the streets. Ready to collect them...

bye
Ron

Offline Holzchopf

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #51 on: September 10, 2018, 04:14:25 PM »
Looks nice!

Today I also found some time to work on a concept. My goal was to come up with something with the "maze element" as clear as possible. And right now I'm quite happy with what I have (as it also works in my mind. I wonder if it will still work once made into a game...)



Edit the image is meant to be a teaser, not an actual explanation of the concept :P

Offline Matty

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #52 on: September 10, 2018, 06:59:26 PM »
Your game reminds me of Tsuro just by looking at it..


Offline Derron

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #53 on: September 10, 2018, 07:19:29 PM »
Railroads remind me that I (somewhen) want to see a child-/youngsters-game. So some simple "catch the mice", "help mouse through maze to fetch some cheese", "water the flowers"... thing game. They are easy to play and if done properly you can upload them to the web/playstore/... so others can easily enjoy them.


bye
Ron

Offline Steve Elliott

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #54 on: September 12, 2018, 03:38:04 PM »
I have a maze game in production, but I started working on graphics before the comp started so won't be entering.

But all this pixel art has inspired me to re-visit it.   :D
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Offline STEVIE G

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #55 on: September 12, 2018, 04:51:31 PM »
I have a maze game in production, but I started working on graphics before the comp started so won't be entering.

But all this pixel art has inspired me to re-visit it.   :D

Using pre-made assets isn't a breach of rules so you should finish it and submit it  :D

Offline Xerra

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #56 on: September 12, 2018, 05:18:53 PM »
I have a maze game in production, but I started working on graphics before the comp started so won't be entering.

But all this pixel art has inspired me to re-visit it.   :D

You can use pre-made assets in your projects, if you wish to. So it doesn't matter if you've just done graphics and nothing else. Code it and enter it.

Offline Steve Elliott

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #57 on: September 12, 2018, 05:31:31 PM »
Quote
Using pre-made assets isn't a breach of rules so you should finish it and submit it  :D

You can use pre-made assets in your projects, if you wish to. So it doesn't matter if you've just done graphics and nothing else. Code it and enter it.

Oh I didn't realise.

I say maze, in a loose definition it could be described as a maze.



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Offline STEVIE G

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #58 on: September 12, 2018, 06:13:26 PM »
Quote
Using pre-made assets isn't a breach of rules so you should finish it and submit it  :D

You can use pre-made assets in your projects, if you wish to. So it doesn't matter if you've just done graphics and nothing else. Code it and enter it.

Oh I didn't realise.

I say maze, in a loose definition it could be described as a maze.

Looks like a maze to me .. nice retro pixel work - I like it!

Offline Steve Elliott

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #59 on: September 12, 2018, 06:19:46 PM »
Quote
Looks like a maze to me .. nice retro pixel work - I like it!

Cheers mate, but I don't think it's a maze game, really.  But I will complete it.
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