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Author Topic: Code a game competition - Sep 1st to Oct 14th  (Read 9668 times)

Offline Qube

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Code a game competition - Sep 1st to Oct 14th
« on: August 31, 2018, 11:50:53 PM »


Theme :

Maze

Be it a simple 2D top down maze or a full blown 3D hypercube style extravaganza, this comp is all about being set in a maze.

Your choice if it's a puzzle game, action, FPS, RTS, MMORPG, anything goes so long as the maze element is clear.

Limits :

No limits :P

Competition length :

From Saturday Sep 1st 2018 to Sunday Oct 14th 23:59:59 BST

Rules :

1.. No copyright media or modified pre-built game templates allowed.
2.. Game frameworks are allowed as are free / purchased media.
3.. Individuals and teams are allowed to enter.
4.. Provide a download with at least a Windows executable ( or link if a web browser game only ). Include other OS's too if you want.
5.. Choice of language is totally up to you. You do not have to provide the source code.
6.. One entry per person / team.
7.. Syntaxbomb has zero rights to any work posted here. You / your team hold total control.
8.. Prize to the winners payable via PayPal only.
9.. All entries must be in by 23:59:59 on the 14th of Oct 2018 ( GMT ). No extensions to the deadline will be granted.
10.. There will be a one week gap after the comp ends before voting starts to allow members to play the games and for developers to fix any bugs in their game and re-upload. Once voting commences then no further bug fixes can be submitted until after voting has been completed.

How to submit your game :

Game submissions must be made in this thread. You may link to your external webpage or showcase post about your game. If you have no means of hosting your game then please PM Qube and arrangements will be made.

When submitting your game please adhere to the following format ( if relevant ) :

Game Title
Download link and OS requirements
Required dependancies
Brief info about your game
Media information ( If using free / purchased media then please state where you obtained said media. )

How are the winners picked :

Voting will take place from the Monday the 22nd of October 2018 for one week and a dedicated thread will be made and relevant voting information provided.
Until the next time...

Offline STEVIE G

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #1 on: September 01, 2018, 10:08:17 AM »
No twist? All good  ;D

Offline 3DzForMe

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #2 on: September 01, 2018, 12:03:47 PM »
aMAZing, let the maze games progress -  :o

Offline Steve Elliott

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #3 on: September 01, 2018, 06:01:02 PM »
Quote
No twist?

The twist being there's a few quid in prizes lol.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
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Offline grindalf

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #4 on: September 01, 2018, 06:13:17 PM »
I might go in for this. I will have a mess around with some maze code and see if I find anything I like

Offline Qube

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #5 on: September 01, 2018, 08:07:03 PM »
Quote
No twist?

The twist being there's a few quid in prizes lol.
Yeah the winner will get something ;D - I thought that no twist / limits would be best on this one so let your imaginations run wild :P
Until the next time...

Offline MikeHart

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #6 on: September 01, 2018, 08:11:46 PM »
Is a dungeon crawler considered to be in the maze game genre?

Offline Derron

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #7 on: September 01, 2018, 08:38:57 PM »
yes - if the dungeon is no linear "can only move forward/backward" thingy - it is a kind of "maze".

I think I would try to do something ancient/explorer/pacmanish-stuff to keep it simple (and it seems you guys favor "simple and addictive" games - so I _just need to make it addictive *shrug*).


Ron

Offline Qube

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #8 on: September 01, 2018, 08:40:03 PM »
Is a dungeon crawler considered to be in the maze game genre?
So long as it in a maze environment and not a labyrinth ( in the tradition sense ) environment. I know a lot of people may confuse a maze with a labyrinth but just to be clear what is meant by maze :

Maze = A maze is a confusing pathway that has many branches, choices of path, dead-ends, hidden doors, etc. You can get lost in a maze.

Labyrinth = A labyrinth has a single through-route with twists and turns but without branches, dead ends or hidden doors. You can not get lost in a labyrinth as you just have to follow the path to the end.
Until the next time...

Offline MikeHart

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #9 on: September 01, 2018, 08:52:31 PM »
Thanks. Do Mazes always have paths that have the same with or can the width of a section be different to other sections?

Offline Qube

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #10 on: September 01, 2018, 08:59:38 PM »
Thanks. Do Mazes always have paths that have the same with or can the width of a section be different to other sections?
No reason to say a maze has to have equal width sections so I'd say that's fine :)
Until the next time...

Offline Derron

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #11 on: September 01, 2018, 09:56:46 PM »
Little side note:
Maze and labyrinth translate both to the German "Labyrinth". But "maze" should better get translated to "Irrgarten" (something like a "warren", a "garden to get lost in").

So without Qube's interruption I would still think that labyrinths equal to mazes - now I am wiser. Thanks.


bye
Ron

Offline 3DzForMe

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #12 on: September 01, 2018, 11:35:21 PM »
Quote
Maze = A maze is a confusing pathway that has many branches, choices of path, dead-ends, hidden doors, etc. You can get lost in a maze.

Aaaah, this competition takes me back... As a young lad I'd make mazes with the old pen and paper devices. Then... I moved onto 3D mazes using two blocks of green lego that was roughly A5 size as the bottom and top - you'd pop a single brick of lego through the 'entrance'  and have to rattle the lego brick through the 'maze' (possibly a labyrinth....) with just sound eluding to how far thru the maze you were.

Being a bit of a Blitz3D fan.... I can see me being overly ambitious for this compo and ultimately getting somewhere - but nowhere near the end game, but you never know ;)

@Qube, thank you for creating and moderating this forum, consistently awestentacious work ;)

@Derron:

Quote
Maze and labyrinth translate both to the German "Labyrinth". But "maze" should better get translated to "Irrgarten" (something like a "warren", a "garden to get lost in").

My dog has a habbit of 'chucking' the ball to the side when I want her to drop it - she successfully chucked it to the side... down a warren of all things yesterday  ^-^  The garden the ball got lost in was handily underneath some tree roots.....

Happy Maze creations folks ;)  Here s to the gardens we'll get lost in.

Offline Qube

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #13 on: September 02, 2018, 01:56:48 AM »
Quote
@Qube, thank you for creating and moderating this forum, consistently awestentacious work ;)
Thanks, I'm just happy people use the site :) - Regular contributors make a site and that part is nowt to do with me, but you horrible lot, so thanks in return ;D
Until the next time...

Offline Xerra

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Re: Code a game competition - Sep 1st to Oct 14th
« Reply #14 on: September 02, 2018, 02:04:11 AM »
Not quite sure yet about maybe doing my own take on Rockman - Vic 20 game - which was inspired by Boulderdash. If the map has a layout like the one shown in the image, would you consider that maze themed enough? Think I need to clarify that before I go any further with the idea.