Languages & Coding > Monkey

Cerberus X v2018-09-10 released

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MikeHart:
Hi folks,

here is the newest release of Cerberus X.

https://krautapps.itch.io/cerberus-x/devlog/44227/cerberus-x-v2018-08-10-released

The biggest changes are the OSX and IOS part for the AGK target and the newest Gradle tools for the Android platform.These are the notes from the change log:

FIX: [GLFW.ANGLE] Added z coordinate to mouse button events.
NEW: [GLFW.ANGLE] Added mousewheel event.
NEW: [AGK] Added support for AppGameKit OSX 64bit Desktop and the iOS platform.
FIX: [IOS] When you build and run, the iOS Simulator opens up again and the app will be installed and run.
MOD: [ANDROID] Updated to latest Gradle build tools and SDK
NEW: [mojo] Added SetColor:Int(rgb:Int) command so you can use hex color rgb values.
MOD: [mojo/mojo2] Added debugging log if loading an image failed.
FIX: [AGK/AGK_IOS] Fixed media folder being deleted evey other compile run.
FIX: [AGK/AGK_IOS] Fixed AGKBuildTarget creating an unusable native function.
FIX: [example] Changed server to httpbin.org in the mak/httprequest example.

Cheers
Michael

Steve Elliott:
Congratulations Mike.

iWasAdam:
Yep. brilliant news :)

Are you going to address ios/macos and metal?

MikeHart:
No plans atm. about it, but most likely implementing a rendering lib that supports it already.


This constant chasing of SDK changes on Android and IOS/OSX is really taking to much time for a one man shop. I can understand that people drop support for these platforms left and right.

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