Cerberus X v2018-09-10 released

Started by MikeHart, August 11, 2018, 10:05:42

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MikeHart

Hi folks,

here is the newest release of Cerberus X.

https://krautapps.itch.io/cerberus-x/devlog/44227/cerberus-x-v2018-08-10-released

The biggest changes are the OSX and IOS part for the AGK target and the newest Gradle tools for the Android platform.These are the notes from the change log:

FIX: [GLFW.ANGLE] Added z coordinate to mouse button events.
NEW: [GLFW.ANGLE] Added mousewheel event.
NEW: [AGK] Added support for AppGameKit OSX 64bit Desktop and the iOS platform.
FIX: [IOS] When you build and run, the iOS Simulator opens up again and the app will be installed and run.
MOD: [ANDROID] Updated to latest Gradle build tools and SDK
NEW: [mojo] Added SetColor:Int(rgb:Int) command so you can use hex color rgb values.
MOD: [mojo/mojo2] Added debugging log if loading an image failed.
FIX: [AGK/AGK_IOS] Fixed media folder being deleted evey other compile run.
FIX: [AGK/AGK_IOS] Fixed AGKBuildTarget creating an unusable native function.
FIX: [example] Changed server to httpbin.org in the mak/httprequest example.

Cheers
Michael

Steve Elliott

Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

iWasAdam

Yep. brilliant news :)

Are you going to address ios/macos and metal?

MikeHart

No plans atm. about it, but most likely implementing a rendering lib that supports it already.


This constant chasing of SDK changes on Android and IOS/OSX is really taking to much time for a one man shop. I can understand that people drop support for these platforms left and right.