March 05, 2021, 08:10:49 PM

Author Topic: Cerberus X v2018-09-10 released  (Read 2067 times)

Offline MikeHart

Cerberus X v2018-09-10 released
« on: August 11, 2018, 10:05:42 AM »
Hi folks,

here is the newest release of Cerberus X.

https://krautapps.itch.io/cerberus-x/devlog/44227/cerberus-x-v2018-08-10-released

The biggest changes are the OSX and IOS part for the AGK target and the newest Gradle tools for the Android platform.These are the notes from the change log:

FIX: [GLFW.ANGLE] Added z coordinate to mouse button events.
NEW: [GLFW.ANGLE] Added mousewheel event.
NEW: [AGK] Added support for AppGameKit OSX 64bit Desktop and the iOS platform.
FIX: [IOS] When you build and run, the iOS Simulator opens up again and the app will be installed and run.
MOD: [ANDROID] Updated to latest Gradle build tools and SDK
NEW: [mojo] Added SetColor:Int(rgb:Int) command so you can use hex color rgb values.
MOD: [mojo/mojo2] Added debugging log if loading an image failed.
FIX: [AGK/AGK_IOS] Fixed media folder being deleted evey other compile run.
FIX: [AGK/AGK_IOS] Fixed AGKBuildTarget creating an unusable native function.
FIX: [example] Changed server to httpbin.org in the mak/httprequest example.

Cheers
Michael

Online Steve Elliott

Re: Cerberus X v2018-09-10 released
« Reply #1 on: August 11, 2018, 10:18:26 AM »
Congratulations Mike.
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, BBC B, C64, ZX Spectrum

Online iWasAdam

Re: Cerberus X v2018-09-10 released
« Reply #2 on: August 11, 2018, 10:24:41 AM »
Yep. brilliant news :)

Are you going to address ios/macos and metal?

Offline MikeHart

Re: Cerberus X v2018-09-10 released
« Reply #3 on: August 11, 2018, 11:06:41 AM »
No plans atm. about it, but most likely implementing a rendering lib that supports it already.


This constant chasing of SDK changes on Android and IOS/OSX is really taking to much time for a one man shop. I can understand that people drop support for these platforms left and right.

 

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