Next competition ideas for theme and start date?

Started by Xerra, August 02, 2018, 17:37:12

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BasicBoy

#45
"Maisie's Amazing Maize-Munching Maze Adventure"

etc. etc.

iWasAdam

So...
Maze game
no other restrictions
6 weeks
starting from 1st september

Qube

Quote from: iWasAdam on August 23, 2018, 06:34:34
So...
Maze game
no other restrictions
6 weeks
starting from 1st september
Not so fast buddy boy :P

OK - The next comp starts on the 1st of September and will last six weeks.

I'll post the details on the 1st of September. To avoid any sneaky bad boy cheaters starting their game a week early I may ( or may not ) introduce a twist so don't get coding yet or it may be a waste of your time ;D

There will also be a couple of rule / procedure changes this time around so please make sure you read the comp launch post fully.

No cash prizes this time around as I'm curious to if it makes a difference to the entries or not.

Really great theme but I doubt I'll get a chance to enter, which is a shame as for some silly reason I'm already dreaming up game ideas :P

*edit* - screw it, I might whip up something simple just for giggles :))
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

MikeHart

I am curious to see what you will come up with.

STEVIE G

Quote from: Qube on August 24, 2018, 02:54:02
Quote from: iWasAdam on August 23, 2018, 06:34:34
So...
Maze game
no other restrictions
6 weeks
starting from 1st september
Not so fast buddy boy :P

OK - The next comp starts on the 1st of September and will last six weeks.

I'll post the details on the 1st of September. To avoid any sneaky bad boy cheaters starting their game a week early I may ( or may not ) introduce a twist so don't get coding yet or it may be a waste of your time ;D

There will also be a couple of rule / procedure changes this time around so please make sure you read the comp launch post fully.

No cash prizes this time around as I'm curious to if it makes a difference to the entries or not.

Really great theme but I doubt I'll get a chance to enter, which is a shame as for some silly reason I'm already dreaming up game ideas :P

*edit* - screw it, I might whip up something simple just for giggles :))

Good man!  I'm in.

MikeHart



Xerra

Intriguing. I'm in. As long as I get a good idea off the theme.
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Latest game - https://xerra.itch.io/Gridrunner
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3DzForMe

#53
I'm in, although I need to bear this in mind - don't be too ambitious, might actually finish a submission - how about a 12 week long compo - time too finish, might pick up some coding stragglers along the way - and voting can commence when I open the first day of my advent calendar ;)

So... unless the 6 week timeframe is set in the proverbial stone - how about pre-compo votes for:

1. stick with 6 weeks
2. stretch it out to 8
3. go for a massive 12 week compo.... ? 8)
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Derron

Instead of 6 weeks I would extend it in a way that it ends on a weekend (so people can put energy in the last days - as most of us do when projects near deadline).


If I took place in the compo I would try to use a different toolchain this time - or try out "3D" - even if that means that it does not look that polished than with rendering. Exception would be a retro "twist" added by Qube. Not keen to do "retro" (lowres, not "retro gameplay" - which would be acceptible).


bye
Ron

Xerra

I've just got the mobile exporter now so am hoping to use this as a test run for creating something for Windows/Mac and IOS this time round. As I'll be learning a bit, as well as having different control methods put in, then I don't think I'll be trying out for anything too challenging.

Actually getting a game released on IOS relies on Apple accepting it for starters, so I probably wouldn't have a mobile version out by competition deadline with the Mac and PC, however.

If I can get up to speed with Android then I've got a reasonable spec phone here that I might have a crack at putting it onto that as well.
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

Qube

QuoteInstead of 6 weeks I would extend it in a way that it ends on a weekend (so people can put energy in the last days - as most of us do when projects near deadline).
I will state a weekend end date ;D

QuoteException would be a retro "twist" added by Qube. Not keen to do "retro" (lowres, not "retro gameplay" - which would be acceptible).
This will not be a retro comp.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

BasicBoy

I'm probably not the only one who suspects that some have already got cracking on their compo entry!  :)

(Definitely not me though...)

Anyway, I hope to participate in this one, if I can just muster sufficient energy to do so. A cross-platform offering would be nice, but it looks like it'll be another exclusively Windows EXE job (at least initially). Hopefully this time around my EXE won't take half a century to unpack as was the case with my first compo entry 'Forces of Darkness'. 

I'll be keeping a dev diary this time around, but won't publish it until (and if) I submit my game.

Good luck to all those who participate!  :D


David.
--

Steve Elliott

It looks like a green light - good luck to all participants!
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BasicBoy

Quote from: Steve Elliott on August 30, 2018, 16:24:03
It looks like a green light - good luck to all participants!

Er... hold on! I thought Qube was going to state (on 1st September) a mandatory twist on the maze concept in order to prevent people getting started (or too started!) before the compo officially begins?

Correct me if I'm wrong  :D