Unfinished - abandoned? - projects

Started by Derron, June 24, 2018, 09:27:15

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Derron

There is a section in the forums for WIP - so projects you are currently working on. And there is a section for finished projects.

Maybe create some "graveyard or just cryo freezed"-section for projects you once started but lost interest / time / mojo ... ?
I think some projects might be worth getting finished somewhen - so posting your stuff here might gain some feedback by others - feedback which motivates you in overhauling your project, finishing it somewhen.
I also have projects which I lost source code of (2 hdd crashes at the same time...) - eg. "Yourdoku" (a game in which you play sudoku with some twists - and eg. the portraits of your buddies instead of numbers).

So a new section would be some kind of "showcase" for projects never finished (yet).


What do you think - is such a thing needed?

bye
Ron

Xaron

Haha oh well, I have tons of unfinished projects. Would love to see some and post some of my examples of course as well. :)

iWasAdam

lets kick this off then :)
Project cancelled hours before being finalised!: It required too many resources - Bad OpenGL coding


Project not finished: I couldn't work out how to deal with the individual soldiers and movement



Project cancelled: Something very nasty going on in the code which crashed any machine when run.  :-[



ENAY

Out of the 14 or so games I've started, I've only ever cancelled 2 games. One of which I cancelled in 2004 but have resurrected in 2018 as a Unity project of which I have been working on for about 3 months.

Where possible I stubbornly finish a project or think long and hard before I start and ask myself "Will I get bored midway or be unable to finish this project".

I don't tend to start what I don't feel like I can finish. Otherwise, what would be the point? Well that's just me anyway. :)

Xaron

Quote from: ENAY on June 25, 2018, 11:25:27
I don't tend to start what I don't feel like I can finish. Otherwise, what would be the point? Well that's just me anyway. :)

Well I guess the point is that you have to create prototypes to see if it's fun at all. Sometimes it simply doesn't make sense to finish something.

Xerra

I actually spent a few hours last year putting together a spreadsheet of all the games that I can remember ever having started work on since I had my first Vic 20. My reasoning for this was so I could keep track of all the different variants, year I was doing it and status of the project, as well as much information I could remember.

Every few weeks I go through this and use filtering so I can see what ideas I dumped very early-on, and what I tried to do years ago and failed but could possibly be redone now.

If I go back to something and then do it again with my current dev system then I'll delete the original entry that has FAILED all over it so I can see that I'm getting better at actually making games now. Envahi was removed from the list of stuff that never got finished from my blitz days just because the last competition actually motivated me enough to start again and actually complete it.

Ram has evolved from an old entry in my list about making some kind of top trumps game but adding new elements to it. Once I've finished that then I can delete that old entry too.

Obviously my strategy is to eventually have no failed/unfinished projects in my list apart from some of the dreadful early Vic 20 games I wrote which are probably best off never being seen again. At present in my list I have 13 unfinished games at various stages of development that I don't consider work-in-progress at all - and one of them is around 90% complete.

Of those there are four that I don't actually consider dead at present but I've had no urge to consider actually starting work on creating them again. The others are dreadful and should stay buried - fortunately most are very old but I added them to my list anyway just to be honest to myself and show that I'm working better these days.

So, to get back on subject, it's an interesting idea. If I did opt to redo something I'd done years ago then I think I know which game I would choose but having a list of everything you've ever worked on helps a lot with that.
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Steve Elliott

Quote
Your first 10,000 photographs are your worst." – Henri Cartier-Bresson

So you learn from your mistakes and move on, not dwell on past mistakes  :)
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Qube

QuoteSo a new section would be some kind of "showcase" for projects never finished (yet).
What do you think - is such a thing needed?
Shove it in showcase with [ abandoned ] before the title ;D

I have a couple of abandoned games as I ditched the language when it became broken in so many places.

QuoteSo you learn from your mistakes and move on, not dwell on past mistakes  :)
After you uncontrollably sob in a corner for 10 minutes :P
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Until the next time.

round157

Hi, maybe this is a viable solution:

Change the name of Worklogs sub-forum. "Worklogs" is replaced by "Work in Progress".

This Work in Progress sub-forum is for:

1. Threads of projects which are still in development.
2. Threads of abandoned projects.


Qube

#9
QuoteHi, maybe this is a viable solution:

Change the name of Worklogs sub-forum. "Worklogs" is replaced by "Work in Progress".
But abandoned games are no longer "Work in Progress"  ;D

I think any abandoned games can easily be posted in the "Showcase" section and simply label it "[ abandoned ] MyGreatGame". Keep things simple.

Talking of simple, I've also removed three sub forums in the "Others" section and moved the posts. The "Unreal" sub forum was asked for but only had one post. I suspected that would be the case but Hardcoal said he'd fill it up pretty rapidly but didn't. Yeah, I'm calling you out buddy boy :P
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Xerra

Quote from: Qube on June 26, 2018, 02:38:15
I suspected that would be the case but Hardcoal said he'd fill it up pretty rapidly but didn't. Yeah, I'm calling you out buddy boy :P

Erm, I thought Hardcoal was actually a lass. In which case I'm calling you out buddy boy :-)
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
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Qube

Quote from: Xerra on June 27, 2018, 01:12:04
Quote from: Qube on June 26, 2018, 02:38:15
I suspected that would be the case but Hardcoal said he'd fill it up pretty rapidly but didn't. Yeah, I'm calling you out buddy boy :P

Erm, I thought Hardcoal was actually a lass. In which case I'm calling you out buddy boy :-)
Nah, Woman can't code...... I think that's what Derron said? :o #FakeNews
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

ENAY

Personally I thought prototypes and projects were entirely different entities.  :))

Derron

Quote from: Qube on June 27, 2018, 01:28:02
Nah, Woman can't code...... I think that's what Derron said? :o #FakeNews

Yes, syntax highlighting is what "they" call makeup.

bye
Ron

Xerra

Quote from: Derron on June 27, 2018, 07:16:55
Quote from: Qube on June 27, 2018, 01:28:02
Nah, Woman can't code...... I think that's what Derron said? :o #FakeNews

Yes, syntax highlighting is what "they" call makeup.


All these years I thought that was Macro's...
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/