September 19, 2018, 02:49:06 PM

Author Topic: Does box2d is difficult to implement in blitzmax?   (Read 280 times)

Offline NRJ

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Does box2d is difficult to implement in blitzmax? 
« on: June 12, 2018, 10:17:22 AM »
Is box2d is hard to use or the box2d module for blitzmax is buggy/incomplete? 

Many good games can be created using box2d.
I haven't seen posts on box2d by any users on this forum yet. Does the lack of proper documentation is the reason??? 

IF YOU CAN DREAM IT,  YOU CAN DO IT...

http://www.nksoftgames.blogspot.com

Offline GW

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Re: Does box2d is difficult to implement in blitzmax? 
« Reply #1 on: June 12, 2018, 11:13:41 AM »
I've not used it much, but it seemed stable to me when I did.  There are also other options too like chipmunk, farseer and physlite

Offline NRJ

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Re: Does box2d is difficult to implement in blitzmax? 
« Reply #2 on: June 12, 2018, 04:51:30 PM »
I will definitely try to make something using the box2d module, by learning from the examples that comes with the module. 
IF YOU CAN DREAM IT,  YOU CAN DO IT...

http://www.nksoftgames.blogspot.com