June 21, 2018, 11:09:42 PM

Author Topic: Does box2d is difficult to implement in blitzmax?   (Read 137 times)

Offline NRJ

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Does box2d is difficult to implement in blitzmax? 
« on: June 12, 2018, 10:17:22 AM »
Is box2d is hard to use or the box2d module for blitzmax is buggy/incomplete? 

Many good games can be created using box2d.
I haven't seen posts on box2d by any users on this forum yet. Does the lack of proper documentation is the reason??? 

IF YOU CAN DREAM IT,  YOU CAN DO IT...

Offline GW

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Re: Does box2d is difficult to implement in blitzmax? 
« Reply #1 on: June 12, 2018, 11:13:41 AM »
I've not used it much, but it seemed stable to me when I did.  There are also other options too like chipmunk, farseer and physlite

Offline NRJ

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Re: Does box2d is difficult to implement in blitzmax? 
« Reply #2 on: June 12, 2018, 04:51:30 PM »
I will definitely try to make something using the box2d module, by learning from the examples that comes with the module. 
IF YOU CAN DREAM IT,  YOU CAN DO IT...