Does box2d is difficult to implement in blitzmax? 

Started by NRJ, June 12, 2018, 10:17:22

Previous topic - Next topic

NRJ

Is box2d is hard to use or the box2d module for blitzmax is buggy/incomplete? 

Many good games can be created using box2d.
I haven't seen posts on box2d by any users on this forum yet. Does the lack of proper documentation is the reason??? 

IF YOU CAN DREAM IT,  YOU CAN DO IT...

http://www.nksoftgames.blogspot.com

GW

I've not used it much, but it seemed stable to me when I did.  There are also other options too like chipmunk, farseer and physlite

NRJ

I will definitely try to make something using the box2d module, by learning from the examples that comes with the module. 
IF YOU CAN DREAM IT,  YOU CAN DO IT...

http://www.nksoftgames.blogspot.com