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Author Topic: Does EntityAutofade minimise the memory usage?  (Read 1036 times)

Offline Borislav

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Does EntityAutofade minimise the memory usage?
« on: June 03, 2018, 06:56:00 PM »
I used autofade, and autofading caused me to lose just 20 mb of memory usage.
Changing the texture resolution made me lose 200 mb of memory usage.
Does Autofading even minmise the memory usage?

Offline MagosDomina

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Re: Does EntityAutofade minimise the memory usage?
« Reply #1 on: June 21, 2018, 12:28:18 AM »
What was your texture resolution previously and what format are your textures? I believe blitz3d maxes out at 4096x4096.

I think autofading is best used in cooperation with your max render distance and fog effects. That way 3d meshes appear to come into view more naturally on upon the horizon of your 3d world. Instead of just suddenly popping into existence.

3d meshes are always loaded into the memory unless explicitly cleared. The use of "Autofading" gives you finer control when to display the model at distances. For example when the model is "not in view" and its greater than 2000 units away its not being drawn. Thus saving cpu/gpu cycles on rendering time.

Are you seeing a drop in system ram usage, GPU ram, or both?
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