March 20, 2019, 03:56:06 AM

Author Topic: BLEAK - Open World Blitz3D  (Read 1740 times)

Offline Zeotrope

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BLEAK - Open World Blitz3D
« on: May 29, 2018, 12:38:06 PM »

Beta 1.0 Internal

Offline chalky

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Re: BLEAK - Open World Blitz3D
« Reply #1 on: May 29, 2018, 12:50:00 PM »
That looks really impressive, though I hope if it gets released as a game it will be possible to turn off that sideways sway. I had to stop watching your video as it started to give me motion sickness...

Offline Naughty Alien

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Re: BLEAK - Open World Blitz3D
« Reply #2 on: May 29, 2018, 03:56:34 PM »
..so what is it that you actually do in this game ?

Offline grindalf

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Re: BLEAK - Open World Blitz3D
« Reply #3 on: May 29, 2018, 04:17:00 PM »
Its great to see other people still using Blitz3D :D
Impressive graphics, A little dark for my liking but still very impressive. Head sway was nice but a little disorientating(maybe you get used to it after a while)

Offline NRJ

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Re: BLEAK - Open World Blitz3D
« Reply #4 on: May 29, 2018, 04:28:49 PM »
Good.
IF YOU CAN DREAM IT,  YOU CAN DO IT...

http://www.nksoftgames.blogspot.com

Offline Steve Elliott

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Re: BLEAK - Open World Blitz3D
« Reply #5 on: May 29, 2018, 08:26:38 PM »
I like the visuals and general atmosphere, but like NA said - ..so what is it that you actually do in this game ?
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.

Offline STEVIE G

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Re: BLEAK - Open World Blitz3D
« Reply #6 on: May 29, 2018, 09:19:15 PM »
Nice visuals and sound/ambience.  Expected to hear a foot on wood sound when crossing the bridge and your reflection when looking in the water but I suspect there is alot still to be done.

What's the plan with this?

Offline Zeotrope

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Re: BLEAK - Open World Blitz3D
« Reply #7 on: May 29, 2018, 11:53:53 PM »
Cheers for the feedback.

Just to clarify, this is barely a game but if it needs to be described via an objective, I guess it would be fit in the "Open World Survival" category; The idea (wip) around BLEAK is that of a player who finds himself beginning an ordeal of survival in 1 of 5 different scenarios. Dune Island for example is a Desert Island. The player must fend for himself and survive until a set condition is met (yet to be disclosed). Other planned scenarios are Evergreen (forest), Space, Snow etc.

As for being a little dark, the above demonstration is testing ATMOSPHERICS (rain / gloom / thunder etc) and is only set to early morning. My engine has a dynamic 24hr cycle.

Can the head bob (motion sway) be turned down / off ? Sure.

Current challenges include the eventual implementation of an LOD system for my 32K objects scattered about the island. There is a thread in the Blitz3d section of this website requesting ideas / solutions.

Additionally, there is an editor (gui) that I created to help me with this project. You can see more here....

&t=114s




   

Offline grindalf

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Re: BLEAK - Open World Blitz3D
« Reply #8 on: May 30, 2018, 09:24:40 AM »
very nice editor :D

Offline Naughty Alien

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Re: BLEAK - Open World Blitz3D
« Reply #9 on: May 30, 2018, 10:06:05 AM »
..looks very nice, and im really happy to see yet another very well done game with old B3D..nice work man..

Offline GaborD

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Re: BLEAK - Open World Blitz3D
« Reply #10 on: May 30, 2018, 12:53:21 PM »
very nice indeed. I like the moody setting.

Offline chalky

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Re: BLEAK - Open World Blitz3D
« Reply #11 on: May 30, 2018, 05:27:48 PM »
Wow - that editor looks seriously impressive!

Offline Steve Elliott

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Re: BLEAK - Open World Blitz3D
« Reply #12 on: May 30, 2018, 05:32:14 PM »
Good luck with your project  :)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.

Offline Kronos

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Re: BLEAK - Open World Blitz3D
« Reply #13 on: May 30, 2018, 07:40:58 PM »
Very good. Its got a bit of a Stalker vibe. Just goes to show that it doesn't matter what engine you use, if you have the imagination and put some work in you can achieve great things. Are you doing any addmeshing for the grass and trees or is everything single entities.

Offline Zeotrope

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Re: BLEAK - Open World Blitz3D
« Reply #14 on: May 31, 2018, 05:13:40 AM »
Very good. Its got a bit of a Stalker vibe. Just goes to show that it doesn't matter what engine you use, if you have the imagination and put some work in you can achieve great things. Are you doing any addmeshing for the grass and trees or is everything single entities.

Cheers.

Both trees and grass are all single entities. ie: grass is made up of a small set of quads arranged in a circular group. No LOD routine for these objects currently exists. But I'm working on it in order to boost up the fps. I'm getting mixed results depending on my set view distance coupled with the direction in which i'm facing. This needs to be fixed as I cant really move forward in this project until I know the limits of my engine. Good old DX7 really needs to go imho