Sacred Lands - Code a game competition - May 4th to June 30th

Started by iWasAdam, May 17, 2018, 06:14:40

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Matty

Very good.

I remember Missile Command.  Played it on my atari 2600.

iWasAdam

So for todays peek:


This is still the exact same map from before, but in 3d!
You can see I have constructed a height map and color map (both shown). these are combined in a shader to give the final 3d version.
I ma going to be modifying the color map to include more detail later (possibly)

Matty

I preferred the 2d version but the 3d version may come out good too.

iWasAdam

yep. I'm still toying with it all at the moment.
Here;s the latest 'flat' version (which I prefer):


You can see I've added an obelisk. this ties more with the sacred theme and gives a new objective (protect the obelisk)

MikeHart

I love the lowpoly look of your stuff, just saying.

Matty

That looks better but the trees need some kind of blob shadow beneath them i think.

Steve Elliott

Maybe look at Zarch/Virus as this seems quite similar, but very flat at the moment.

https://www.youtube.com/watch?v=ALfnZjCiuUQ
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iWasAdam

yep - virus/zarch was always on my hit list :)
It does give me an idea though...

I'll have to work on a quick shadow system now. Hmm bitmap shadow transferred into 3d whist allowing for different trasparency levels and heights - hmmmmm...

Initial Shadows now complete:

iWasAdam

todays update is color grading:


Just a quick look at different color grading methods being built in.
Shadows now rendering correctly.

Your ship now has particles - not shown

Xerra

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iWasAdam

Definitely got the same vibe going one, but not the same...

Been working on gameplay and getting the 'ship' movement correct and feeling more fluid.


I've softened the shadows, made the ship smaller and enlarged the zoom view so you get a much better look at things. this also means the island is never fully shown.

I think I'm going to keep the models in their ultra low poly style as well...

Enemies next methinks

iWasAdam

Got lazers in now plus explosions with land and water.
Similar to Zarch, if you hit the ground with too much force - BANG!

iWasAdam

Working on gameplay and planting of trees. I've decided that trees will play a big part in the strategy of winning :)

Xerra

This is really starting to get me interested now. Potential to be a cracking little game.
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

GaborD