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Author Topic: Sacred Lands - Code a game competition - May 4th to June 30th  (Read 16139 times)

Offline Matty

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Re: Sacred Lands - Code a game competition - May 4th to June 30th
« Reply #15 on: May 20, 2018, 07:40:48 PM »
Very good.

I remember Missile Command.  Played it on my atari 2600.
I eat cheese in the trees when its eight degrees

Offline iWasAdam

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Re: Sacred Lands - Code a game competition - May 4th to June 30th
« Reply #16 on: May 22, 2018, 08:55:48 AM »
So for todays peek:


This is still the exact same map from before, but in 3d!
You can see I have constructed a height map and color map (both shown). these are combined in a shader to give the final 3d version.
I ma going to be modifying the color map to include more detail later (possibly)

Offline Matty

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Re: Sacred Lands - Code a game competition - May 4th to June 30th
« Reply #17 on: May 22, 2018, 09:24:38 AM »
I preferred the 2d version but the 3d version may come out good too.
I eat cheese in the trees when its eight degrees

Offline iWasAdam

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Re: Sacred Lands - Code a game competition - May 4th to June 30th
« Reply #18 on: May 22, 2018, 12:07:40 PM »
yep. I'm still toying with it all at the moment.
Here;s the latest 'flat' version (which I prefer):


You can see I've added an obelisk. this ties more with the sacred theme and gives a new objective (protect the obelisk)

Offline MikeHart

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Re: Sacred Lands - Code a game competition - May 4th to June 30th
« Reply #19 on: May 22, 2018, 03:14:57 PM »
I love the lowpoly look of your stuff, just saying.

Offline Matty

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Re: Sacred Lands - Code a game competition - May 4th to June 30th
« Reply #20 on: May 22, 2018, 08:26:25 PM »
That looks better but the trees need some kind of blob shadow beneath them i think.
I eat cheese in the trees when its eight degrees

Offline Steve Elliott

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Re: Sacred Lands - Code a game competition - May 4th to June 30th
« Reply #21 on: May 22, 2018, 09:52:39 PM »
Maybe look at Zarch/Virus as this seems quite similar, but very flat at the moment.

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Offline iWasAdam

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Re: Sacred Lands - Code a game competition - May 4th to June 30th
« Reply #22 on: May 23, 2018, 05:37:33 AM »
yep - virus/zarch was always on my hit list :)
It does give me an idea though...

I'll have to work on a quick shadow system now. Hmm bitmap shadow transferred into 3d whist allowing for different trasparency levels and heights - hmmmmm...

Initial Shadows now complete:

Offline iWasAdam

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Re: Sacred Lands - Code a game competition - May 4th to June 30th
« Reply #23 on: May 24, 2018, 12:48:52 PM »
todays update is color grading:


Just a quick look at different color grading methods being built in.
Shadows now rendering correctly.

Your ship now has particles - not shown

Offline Xerra

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Re: Sacred Lands - Code a game competition - May 4th to June 30th
« Reply #24 on: May 24, 2018, 09:18:36 PM »
SENTINEL !!!!!!!



Offline iWasAdam

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Re: Sacred Lands - Code a game competition - May 4th to June 30th
« Reply #25 on: May 25, 2018, 08:16:50 AM »
Definitely got the same vibe going one, but not the same...

Been working on gameplay and getting the 'ship' movement correct and feeling more fluid.


I've softened the shadows, made the ship smaller and enlarged the zoom view so you get a much better look at things. this also means the island is never fully shown.

I think I'm going to keep the models in their ultra low poly style as well...

Enemies next methinks

Offline iWasAdam

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Re: Sacred Lands - Code a game competition - May 4th to June 30th
« Reply #26 on: May 25, 2018, 12:25:59 PM »
Got lazers in now plus explosions with land and water.
Similar to Zarch, if you hit the ground with too much force - BANG!

Offline iWasAdam

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Re: Sacred Lands - Code a game competition - May 4th to June 30th
« Reply #27 on: May 26, 2018, 12:38:16 PM »
Working on gameplay and planting of trees. I've decided that trees will play a big part in the strategy of winning :)

Offline Xerra

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Re: Sacred Lands - Code a game competition - May 4th to June 30th
« Reply #28 on: May 26, 2018, 05:48:18 PM »
This is really starting to get me interested now. Potential to be a cracking little game.

Offline GaborD

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Re: Sacred Lands - Code a game competition - May 4th to June 30th
« Reply #29 on: May 26, 2018, 07:40:31 PM »
Looks really good, looking forward to it

 

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