July 21, 2019, 10:51:49 AM

Author Topic: Commercial Idea - Game - Partnership  (Read 2029 times)

Offline Rick Nasher

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Re: Commercial Idea - Game - Partnership
« Reply #15 on: May 24, 2018, 08:56:16 AM »
I think looks are good, but the game type is indeed bit niche market.

Imho the video shows the special effects and what it looks like quite well, but doesn't clearly show all of the gameplay aspects, so might not be entirely clear what the player can expect, how to play and if is their cup of tea, hence might be unwilling to pay for that if not sure what they are getting. Dunno if there's a video length limitation?

Further more as it's a niche market, you can either change the game type into a real time shooter/war/trader game or have something extra uniquely appealing to the general public.

What I hear is that most money making games actually do include in-game purchases, so I would install that if possible, but make it not too dominant to the outcome of the game.

I heard this type of game apparently makes 1 million a day so now they are giving away 100 million to the winner(s?):
https://www.epicgames.com/fortnite/en-US/news/epic-games-will-provide-100-000-000-for-fortnite-esports-tournament


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 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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Offline ENAY

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Re: Commercial Idea - Game - Partnership
« Reply #16 on: May 25, 2018, 02:36:43 AM »
*sigh*

I dunno what it is, but "Free" games making millions in cash. Always makes me sad.

Offline Naughty Alien

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Re: Commercial Idea - Game - Partnership
« Reply #17 on: May 25, 2018, 03:18:03 AM »
..well..adverts inside mentioned games..so, how much crowd one can attract, reflect on to paycheck..something like youtubers..but i guess, that was the always best way to go when we talk about mobile games as 'mobile gamers' are not really a gamer type as one on consoles/desktops...i believe selling games for desktops can make some nice money..

Offline Qube

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Re: Commercial Idea - Game - Partnership
« Reply #18 on: May 25, 2018, 03:27:36 AM »
Hi Matty. I'm going to give you some feedback based on someone (me) who's written a few games for mobile. This is from those I've published by myself and those written by me but published by others.

The games I've published under my own name :

Made a few thousand quid but nothing life changing. Spent a few hundred on advertising but nothing spectacular came of it. Most popular game self published was Galaxix. Galaxix took me a year to write ( loved every moment ) and while it made the most money it was not worth the effort. That game is now freeware to which the original GLBasic source can be download on this very forum https://www.syntaxbomb.com/index.php/topic,59.0.html ( prepare for Global variable and crazy code madness... no, really, prepare yourself )

The games done for 3rd parties ( no titles as per NDA ) :

My income was a lot more than anything I'd self published. To give a hint, the first game I wrote for someone else provided 4+ times the income of Galaxix. That game took 3 months to write.

No idea how the games I'd written for them were more popular than mine considering what they were. Two had In-App purchases and from what they said one worked ok and the other worked well beyond expectation to which they sent an extra bonus.

I can only conclude that inside contacts and / or advertising budget helped here as the games were not that great at all.

Conclusion :

I'm no expert in this field and only worked in it for a short while before retreating back to small business apps. But as to what makes a game successful, I can only surmise as good luck and a good advertising budget.

I'd never venture back into that world of creating a game as a means to ascertain an income. There are far too many companies with fingers in pies to allow individuals to succeed. Only pure luck exists for the lone developer.

Having said that, I'm sure I will dip my toes into mobile development again at some point but only for the sheer curiosity of wondering how it performs.
Until the next time...

Offline Matty

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Re: Commercial Idea - Game - Partnership
« Reply #19 on: May 28, 2018, 11:25:26 PM »
Thanks folks...it was worth a try...no worries....


I did want to have another response to Enay's comment about my many projects he made earlier....I wrote this on my private online journal several moments ago...



"
Since January 1st 2018....in 5 months

I've produced:

1200 Journal Articles (online)

160 Artworks

1 Video Game (approximately 10,000 lines of code + 100 images created)

Filled out half a dozen paper diaries.

In Exercise I've managed to go from struggling to do 20 pushups to
comfortably doing 40.

And successfully navigated my job as well!
"

....so I am quite productive in a variety of different activities all at once...

Offline Rick Nasher

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Re: Commercial Idea - Game - Partnership
« Reply #20 on: May 31, 2018, 12:21:18 PM »
Quote
In Exercise I've managed to go from struggling to do 20 pushups to
comfortably doing 40.

Wow, I'd be lucky if can do only one without spraining an injury. lol
Top notch.
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 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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Offline Matty

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Re: Commercial Idea - Game - Partnership
« Reply #21 on: June 06, 2018, 10:42:52 PM »
Hey Rick did 90 this morning.  50 followed by 40.  Getting stronger every day! I struggled to do 20 when I began.  As a teenager I did hundreds every night for sport training.

Offline Rick Nasher

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Re: Commercial Idea - Game - Partnership
« Reply #22 on: June 10, 2018, 05:24:18 PM »
Wow, that's really amazing.
Situps I can do 100's but I need to work at my arms/shoulders/pecks.  (am now, using dumbbells)
 
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________