Code a game competition - May 4th to June 30th - £750 worth of prizes

Started by Qube, May 04, 2018, 00:56:06

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STEVIE G

I'll hopefully do something but nailing down an idea that I personally won't find boring is proving to be tough.  Problem is that I don't find strategy or puzzle games fun.   Arcade games - yes but open world would require alot of content and interesting elements which is just too much for 8 weeks.

Steve Elliott

My thinking also - that arcade open world is the best category, but content could get out of hand for the timeframe.

Maybe a 'proof of concept'?  Get as much in as possible and playable, with extra features coming after the deadline.
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Qube

QuoteMaybe a 'proof of concept'?  Get as much in as possible and playable, with extra features coming after the deadline.
I think proof of concept entries into a game coding comp should be marked down as I personally don't class them as "games". I think those entering can aim for at least a 90%+ complete game, even if a little rough around the edges :)

Or perhaps change the game coding comp to a proof of concept comp :P
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Until the next time.

Steve Elliott

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Qube

Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

STEVIE G

Quote from: Qube on May 10, 2018, 15:44:15
QuoteMaybe a 'proof of concept'?  Get as much in as possible and playable, with extra features coming after the deadline.
I think proof of concept entries into a game coding comp should be marked down as I personally don't class them as "games". I think those entering can aim for at least a 90%+ complete game, even if a little rough around the edges :)

Or perhaps change the game coding comp to a proof of concept comp :P

Agree - just a proof of concept is a cop out and should have no chance of a place.  I do have an idea which I think might have legs - retro/strategy, a turn based vehicle/combat in a post apocalyptic setting (less media  :P). No racing this time - just fighting it out with other scavengers.  Simplicity / fun is key for me so hopefully get a 'proof of concept' test done in the next few days.   

Steve Elliott

Quote
Agree - just a proof of concept is a cop out

lol I don't mean a very basic game, I mean as much depth as possible given the time frame and a complete game.  But with open world games there is always the scope for adding and adding and adding.
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STEVIE G

Quote from: Steve Elliott on May 10, 2018, 17:29:58
Quote
Agree - just a proof of concept is a cop out

lol I don't mean a very basic game, I mean as much depth as possible given the time frame and a complete game.  But with open world games there is always the scope for adding and adding and adding.

Ah, I see.  The thought of writing an open world games gives me a haematoma  ... don't think feature creep would ever allow me to finish it  ;D

You got any ideas nailed down Steve?

Steve Elliott

Quote
Ah, I see.  The thought of writing an open world games gives me a haematoma  ... don't think feature creep would ever allow me to finish it  ;D

lol but it would be an interesting project (too me).  Like an evolving story - always something to add.  Media could be a nightmare though - a lot of work!

Quote
You got any ideas nailed down Steve?

Not exactly.  But I'm thinking retro-style graphics to keep the graphics more manageable.  I see this as a simulation in many respects.



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Derron

@ open world extension
Hmm, you could expose as much as possible to LUA - and then in your game have ingame updates. So you could add little "games" (simple stuff) without updating the game itself. Means you could even add a game at 06:00 after the compo deadline - and claim this was already available before, you (player) just did not explore enough of the world :-)

Same for AI in other games: either updated scripts, or it starts dumb and learns by the others playing the game too (sharing "experiences").

bye
Ron

Dwapook

So.. Arcade + Open World.. Would a metroidvania-ish platformer count?

round157

Quote from: Dwapook on May 12, 2018, 08:33:00
So.. Arcade + Open World.. Would a metroidvania-ish platformer count?


Hi,

No one answers you. Maybe they don't understand what "metroidvania-ish" is. (include me) They don't know how to answer you.

Anyway, I suggest that the rules of the 3 options should not be too strict. Therefore, all the potential participants will be encouraged to make entries for this competition.

Qube

Quote from: Dwapook on May 12, 2018, 08:33:00
So.. Arcade + Open World.. Would a metroidvania-ish platformer count?
If that fits into "open world" as specified in the first post of this thread then yes. I think the rules of the comp are well defined enough :)

Quote from: round157 on May 14, 2018, 03:03:05
Anyway, I suggest that the rules of the 3 options should not be too strict.
I will not be too strict but I expect each entry to adhere to the categories and the descriptions presented. For example if your chosen category has strategy then I'd expect there to be a clear strategic element following the description presented in the first post. As an example, strategy is not just avoiding something or killing something as strategy implies a long term goal based on planning.

Another example is "Retro". Retro games are generally considered as those in lower resolution and / or palette restricted and / or emulating an older era of 8-bit / 16-bit computers / consoles. This includes both graphics and sound / music. I think we all know what "retro" means :)

For those entering, please please please read the category descriptions in the first post to make sure your games meet the criteria. I'm not going to be super strict but I do want to see a clear mix in themes based on your category chosen ;D
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Until the next time.

STEVIE G


iWasAdam

me personally I would say yes - just as long as it's not Polymaniacs  :P