March 26, 2019, 09:03:25 AM

Author Topic: Code a game competition - May 4th to June 30th - £750 worth of prizes  (Read 13563 times)

Offline Qube

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Agree 2 of the options are almost polar opposites - I guess that's the luck of the draw though so not complaining. 
The joys of randomness :P

Can you solve an endless puzzle? ;D 
No, but I have an idea for an endless puzzle. Doubt I'll do it though as it might be boring as flippity flip.

What is twitch based gameplay btw?
Isn't that some spooling based service where the twats never stop talking?
Until the next time...

Offline Xerra

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for some strange reason I'm thinking of arcade mashup with food and starwars!

Salad Wars: May the food be with you?

Erm, you are going to stick with this idea, I hope?

I could shoot tie-fighters while munching on a bacon sandwich. AWESOME!!!

Offline Qube

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for some strange reason I'm thinking of arcade mashup with food and starwars!

Salad Wars: May the food be with you?
Shouldn’t it be “May the sauce be with you”? :P
Until the next time...

Offline 3DzForMe

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Arcade / Open world - this seems most favourable - what to do though.....

Retro / Strategy also seems appealing though, decisions decisions.... :-\

Endless... just sounds too cruel. Everything needs a beginning and an end, although I do confess to rather enjoying the theme park genre over the years. ;D
happy coding ;)

Offline Xerra

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Retro/Strategy jumps out of the page for me as I've not done anything like that before. I'll go with a retro theme and the type of game has been around since the late 60's so that should qualify it. I'm pretty much decided what I want to do now and how to expand on it to include multiple game modes to hopefully make it interesting. Biggest worry is if I could actually finish it in 8 weeks - it's a lot more ambitious than my last game.

Offline 3DzForMe

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Arcade / Open world - this seems most favourable - what to do though.....  Theres always the platformer I wrote in ZXBasic platformer I wrote some.... 35 years ago (now I'm giving the game way!) - Suspect I'd be biting off more than I can chew, but I've always been a bit of a glutton. Why not aim high ?
happy coding ;)

Offline Xerra

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Come on then, guys. Let's hear who's planning to enter this time. If you want to keep silent on what you're actually doing then that's cool. I'm just curious if we're going to get a few more people having a crack this time.

And if some people are going to give themselves enough time to finish  :P

Online Derron

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I have some ideas ... and planned to enter, but I think my wife might get angry if I did ... our second child will be born in early june and I doubt that I have much sparetime in the first weeks.


So I had:
"Rock'n'Mole": whack-a-mole-open-world (like Pokémon) - instead of whacking you roll stones ;-). Have this as a "rough game idea" for a while now and even registered a domain for it as I think the name sounds cool.

"Inner World Trip": you travel in a Jules-Verne-esque Hot-Air-Balloon through a doomed/magic cavern within the deeps of our earth. You need to solve little switches/machine puzzles to move on and on and on and on ...
So this would be the puzzle-open-end game. Machines would be "steam punk" like pipes or so. Pipes with air jet streams who would move your balloon to the world (next to your own simple "air vent"-thingy to move slowly but steadily). So you needed to close these pipes to make the air streams start ... or go away.
In some areas you would not be able to close pipes, they would sooner or later make you crash at a stalagmite or so. In that areas you would need to use switches in a specific order to make super-strong upward/downward air-streams go away - or metal barriers "someone" has build or so.
Think the biggest headache would be the auto-level-generation (so it can become endless).

I also thought of using the game mechanism/idea of my "Ape's Banana Conquest" (as it is "endless") to add some puzzle elements - and a new theme. Eg. collecting things at A and bring them to B. Again I would prefer some steam-punk theme as I would like to 3d-model such things and assume it is pretty easy compared to organic modeling (which I am struggling with).


bye
Ron

Offline DaiHard

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Hi Folks,

I've watched the last couple of competitions with interest! I probably won't have time to do anything, and if I do it won't be good, but I thought I'd register and give myself the option...

I've been interested in generating fractal landscapes, and more latterly with rendering them using Direct3D. One dream is to create an Elite-type space game, where the random seed for the fractal generation would be determined by space "sector", so you could recreate worlds consistently, and effectively infinitely.

A slightly more modest extension would be a flight sim, with fractally generated landscape and features. If that had a fairly simple physics flight model and controls, would something like that fit the "arcade/open" requirement?

Best wishes,

D

Offline iWasAdam

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I've got a few ideas running around. But I really like the idea of a follow up game to SyntaxBomb with a more 16bit vibe going on (limited 48-64 colors and a reduced window size - probably stick with the 320x256 size for now, or maybe even flip it so its 256x320)

Anyhoo - here's a look at the palette I am currently tinkering with...



@DaiHard
Welcome to the game. Start with something simple that you can finish and work your way up. dont forget to ask loads of question, cause we like answering things and being helpful too :)

Offline Xerra

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Hi Folks,

I've watched the last couple of competitions with interest! I probably won't have time to do anything, and if I do it won't be good, but I thought I'd register and give myself the option...

I've been interested in generating fractal landscapes, and more latterly with rendering them using Direct3D. One dream is to create an Elite-type space game, where the random seed for the fractal generation would be determined by space "sector", so you could recreate worlds consistently, and effectively infinitely.

A slightly more modest extension would be a flight sim, with fractally generated landscape and features. If that had a fairly simple physics flight model and controls, would something like that fit the "arcade/open" requirement?


Love the sound of this. Please give it a go, mate. Would be wonderful to see some new people entering the competition.

Welcome to SyntaxBomb too :-)

Offline Rooster

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Come on then, guys. Let's hear who's planning to enter this time. If you want to keep silent on what you're actually doing then that's cool. I'm just curious if we're going to get a few more people having a crack this time.

And if some people are going to give themselves enough time to finish  :P
I'm going to see if I can cobble something together.
Whether I will have enough time is a good question. :))

Offline Qube

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I see quite a few worklogs have sprung up with great ideas ;D - Love to see them all as fully completed games :)

Not even sure if I'll enter this one as currently I have zero ideas on what to do :o - Well, I have ideas but they are way over scope for the time scale. I'll see if anything pops into mind over the next couple of days.

The only idea I have currently is an endless puzzle game which may be the cure to insomnia :P
Until the next time...

Online Derron

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The only idea I have currently is an endless puzzle game which may be the cure to insomnia :P

Sorting sheeps instead of counting?


bye
Ron

Offline Qube

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Sorting sheeps instead of counting?
No, I just think the idea I have for an endless puzzle game will be very boring :(
Until the next time...