anyone know what happened to Gfk?

Started by meems, April 29, 2018, 17:52:48

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Rick Nasher

Heeyyyy, GfK is still around!  ;)

Loved the midnight multiplayer sessions with you and Flanker back then hehehe.
Shame we couldn't get it to be more reliable.
Was fun while lasted though.


_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

3DzForMe

Quote.    Glad you're not dead.  You're not the type.     

Ditto!   :D
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
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Derron

Wonder why nobody aks for the bomb you dropped by telling someone (here) messaged you stuff you handed to the police - and what consequences (aside of "investigations stopped without results" or "investigations stopped for lacking interest") it had.

So ... I ask it now - feel free to stop your multiplayer sessions with "Rick" and "Flanker" to reply to me :-)


bye
Ron

Qube

QuoteWonder why nobody aks for the bomb you dropped by telling someone (here) messaged you stuff you handed to the police
I don't think GfK mean this forum where he was getting threatening emails from.
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Until the next time.

Derron

Ok, so I could put back the leash on my fighting cat ;-)

@ GfK
So ... why not stay here for a while? Too much distraction?


bye
Ron

Naughty Alien

..GfK..nice to see ya here mate :) welcome and i demand now some good rant :) hehehe

Qube

Quote from: Derron on March 17, 2019, 14:38:02
Ok, so I could put back the leash on my fighting cat ;-)
Lol, well if it was then I never heard about it, but I don't think it was from here.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
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MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Steve Elliott

No it wasn't here, it was at the (now defunct) Blitz site.
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Steve Elliott

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Amon

Yay. Way down on the hated list is good enough for me. :)

I'm happy you posted. I'm old now. Very old. Well, if you consider 40 old then yes I'm old. I'd be interested in seeing any projects you've done in Unity. I for one just can't get on with unity. I open the IDE and sit there looking at it, making the most amazing games in my head. 10 minutes later when I have to put the effort in I close the ide and call it a day.

Anyway, it's nice to know you're still around. :)

Qube

QuoteI for one just can't get on with unity. I open the IDE and sit there looking at it, making the most amazing games in my head. 10 minutes later when I have to put the effort in I close the ide and call it a day.
Lol, that's what I did on and off for a few years. The amount of spinning cubes I did before giving up was ridiculous. These days I know the bare basics to whip up a simple game like my Tank Mania game I did for a comp here. Still masses and masses to learn but I'm in no hurry.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
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MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Amon

Quote from: Qube on March 19, 2019, 20:14:43
QuoteI for one just can't get on with unity. I open the IDE and sit there looking at it, making the most amazing games in my head. 10 minutes later when I have to put the effort in I close the ide and call it a day.
Lol, that's what I did on and off for a few years. The amount of spinning cubes I did before giving up was ridiculous. These days I know the bare basics to whip up a simple game like my Tank Mania game I did for a comp here. Still masses and masses to learn but I'm in no hurry.
Hahaa, yeah I'm no stranger to the spinning cube projects in Unity.

The worst part about Unity is every iteration of the dammned thing seems to introduce new features while deprecating others that were less than a month old, including syntax.
I have 830 items, 60% of them bought, from the unity asset store. Yesterday I went to see if any asset updates needed to be downloaded only to find that a third of them were no deprecated and not supported.
I just don't get how this can be allowed. Then again it's not the asset makers fault when unity release a new version that results in assets being deprecated due to code that is no longer supported in the new version. Pffff, it's just a waste of money.

Steve Elliott

Quote
every iteration of the dammned thing seems to introduce new features while deprecating others that were less than a month old, including syntax.

I hate software that works in that way.  You try to learn the software, then oh everything's changed now - learn the new way of doing things!  WTF?!!   >:(
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Amon

Quote from: Steve Elliott on March 19, 2019, 20:43:46
Quote
every iteration of the dammned thing seems to introduce new features while deprecating others that were less than a month old, including syntax.

I hate software that works in that way.  You try to learn the software, then oh everything's changed now - learn the new way of doing things!  WTF?!!   >:(
That's exactly how Unity is now. By the time you're sitting comfortabley with it, a new version come out forcing you to relearn it. You would think , "ok! I'll stick to the current version I'm used", but lo and behold you have to update because a bug in the version you use is only applied to the new version. Same goes for their supposed LTS versions.
I dunno. Fed up with Unity and how they go about business with version releases.

Steve Elliott

#29
Yes, it was always going to be like that with Unity because they didn't design from a solid foundation IMO.

They rushed to write a 3D Engine and 2D was an after thought.  You would think they would have got some very efficient 2D going on with all the required features before jumping into 3D, but no.  So basically they're re-writing everything because the foundations weren't good - it's like building on sand.
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