January 22, 2020, 12:32:34 PM

Author Topic: HardCoal Editor  (Read 4061 times)

Offline Hardcoal

  • Sr. Member
  • ****
  • Posts: 369
Re: HardCoal Editor
« Reply #60 on: January 06, 2020, 08:46:05 PM »
Thanks for the Tips Derron.
I dont use external Audio module Atm

What Ive done to check for undeleted types is a counter for each type..
Every time i create a new type I add 1 and when i delete one I subtract 1.
So I can compare the results when reloading a Map in my Case

also in my editor there is the memory display. so I can see if the memory keeps being stable.

I also run test where i create and delete object constantly to see if there is a memory accumulation

Cheers

Happy New Year

Offline Hardcoal

  • Sr. Member
  • ****
  • Posts: 369
Re: HardCoal Editor
« Reply #61 on: January 06, 2020, 10:18:41 PM »
Im really working hard to make the use of this Editor as convenient as possible (to me at least)
Sometimes I get stuck on boring stuff.. and it seems there is no progress externally.. But this Fazes must be face.
Working on cosmetics is the easiest part..
But its worth nothing, if the Editor is not what you want it to be
Happy New Year