November 15, 2019, 08:59:46 AM

Author Topic: HardCoal Editor  (Read 2099 times)

Offline Hardcoal

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Re: HardCoal Editor
« Reply #30 on: November 08, 2019, 05:00:24 AM »
Thanks Derron! Great Example.
but i still dont understand how can i make Tprocess open lets say Test.bmx file with Blide.
I can open it with OpenURL but it wont be a process.. hmmm.
my main goal is to make my editor reach an Element Code, Edit it and Go back to Editor.

Qube.
My Blueprint is very fast.. there is no compile process if i dont code..
its just a method i developed to make it run without compile..
its almost as fast as normal code.

anyway.. now im going to implement the programming side which hopefully will make it perfect.

I would really love to hear more advises from people about how i should approach matter..
or any other ideas..

one more thing i have to explain which i used to mention in the past.
I have serious issues with screens..
it may sound like a joke, but when i stare on the screen my mind almost goes blank.
its very hard for me to think clearly in front of monitors..
it reduces my ability to something like 20% of what im really capable. (an assumption)
i dont like to talk about this too much. so i only mention it now.

im waiting for an oled screen or i thought maybe a screen with higher refresh rate will help.
atm im suffering while im programming, and many times take a head ache pill.

its amazing how easy it is for me when i dont stare on a monitor to think, compared to staring on a screen.

i use black themes for years when i program. it helps alot.. but its not perfect.
any white or bright color i try to turn off..

I recommend to buy on VA panel monitors..
I remember the stupidity when everyone was excited from IPS panels.. and I knew they are crap.
i didnt understand how come no one talks about VA panels when I already had only VA monitors.

the thing about VA panel is that you Get deep blacks.. and almost no color bleed..

when i look at a screen, i feel like it radiates into my brain. and i can feel its flickers.
its not like looking on a true image. we are staring onto a florescent light.

the blue light thing or glasses ive tried them all..
yea they all help abit.. but there is fundamental problem with screen..
and its about time it will be resolved for the sake of us all healthiness ..

we cant avoid screens today.. so we must make them better

ok, now im gonna check stevie g games ;)

Offline Derron

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Re: HardCoal Editor
« Reply #31 on: November 08, 2019, 03:14:43 PM »
multiple ways to do so:

- interprocess communication and interaction (DDE, OLE, Server-Client, ...) dunno if blide offers such a thing
- or simply create a temporary file, open that with blide ... and meanwhile observe changes to the file timestamp to react if someone saves in the editor/blide, if the started blide process closes, remove the temporary file


bye
Ron

Offline RemiD

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Re: HardCoal Editor
« Reply #32 on: November 08, 2019, 05:53:25 PM »
as Yasha once said : most of your programming (logic) should be done in your mind or on paper/text editor (with words)
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Offline Hardcoal

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Re: HardCoal Editor
« Reply #33 on: November 08, 2019, 06:57:54 PM »
That's half right.
But debugging requires experimenting.
It's still no excuse for monitors to burn out our brain cells.

Offline col

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Re: HardCoal Editor
« Reply #34 on: November 09, 2019, 10:01:52 AM »
@RemiD

Writing problems out on paper before, during and after programming is what you get taught when in academia. It's a much better process and can help you be more productive during the design steps. Doing it during and after sitting at the machine is a part of documenting what you are doing.

@Hardcoal
I agree that in this 'modern' age there's really no excuse for super bright, retina destroying, screens  :o
BTW I think you're editor is a great alternative. On the contrary of keeping things straight forward, I'd love to come up with a language that's 1 step up from assembly - or even a BASIC variant of x64 assembly - still working on this idea and in reality it may never happen :)
To be is to be perceived.

https://github.com/davecamp

Offline RemiD

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Re: HardCoal Editor
« Reply #35 on: November 09, 2019, 11:20:49 AM »
well i always code a procedure in words before coding it in the chosen language, and i have managed to make some nice/complex things, so this approach must work somehow.


@Hardcoal>>concerning your eyes problems, have you ever tried to wear this :

(few tiny holes, you can see but it is disturbing the sight)


or this : (more bigger holes, you can see very well and not disturb the sight)

(i wear these when doing manual works outdoor, for protection, quite good)
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

Offline Hardcoal

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Re: HardCoal Editor
« Reply #36 on: November 09, 2019, 12:22:55 PM »
Interesting glasses ill check it..
I know this monitor problem is solvable.
The question is when, and how...

There are new technologies already of paper like colored monitors, but the companies don't rush to release them from their own stupid reasons, or who knows why.. (excuses or evil.. I don't know)
Until than ill have to manage.
And generally im ok, as long as i don't wake up and instantly jump on the computer.
My phone has oled screen. You can feel the difference.
Yet, I did had an oled tv 2 years ago, but it wasn't good for my eyes.
I now use 58 inch va panel tv and so far, thats the best i can get.
I also have a head scratching problem when im sitting on the computer which indicates my body really struggles with something.
It comes and goes in synchronization with my computer use.

About writing down on paper before coding..
I always think and plan before i code, but..

If you take me back in time, i wouldn't be building a game editor but an ide.

We are not supposed to use paper to plan in general.
We need our ide to be also our planing sheet.
A good modern ide should begin with a flowchart that you put remarks and even sketches with mouse stuff.
And slowly you replace your sketches with code..

That's how i would do that.
I would also support the ability to work on a tablet that synch with your computer.
So you sit in bed designing your stuff and transmitting it to your computer..
If one day ill have a budget ill fulfill lots of what i come up with.

One more example of my approach..

I want to make let's say a spaceship auto creator
That means an app that in one press creates random spaceship in 3d which than can be modified as you please.
Than you can export it even as a png animation.
So it's good for 2d and 3d..
Same goes for running characters.
This allows people with no graphical skills and saves lots of time as well.

On final word, i want to recommend on my favorite daw software which i lately found.
It's called Mixcraft 8.1. An almost perfect music editor to my opinion.

Ok, that was my longest post ever, and im just making it longer by writing this 😉

Offline Hardcoal

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Re: HardCoal Editor
« Reply #37 on: November 09, 2019, 10:45:59 PM »
Ok I started to work on Game Coding in my editor, and it goes well..
Just wanted to update.
Soon ill be able to make a pacman

Offline Hardcoal

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Re: HardCoal Editor
« Reply #38 on: November 10, 2019, 09:07:12 PM »
Ok, Game Coding on Editor, Faze one. Operational.
Faze 2. More thinking needed..
I did it quite smartly.. soon it will be clear why.

Offline Hardcoal

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Re: HardCoal Editor
« Reply #39 on: November 11, 2019, 02:43:57 PM »
Take a look at my amazing Site! http://www.hcgameeditor.dx.am/

I put lots of hard work to it for it to be looking that great

Offline Dabz

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Re: HardCoal Editor
« Reply #40 on: November 11, 2019, 02:57:26 PM »
Its shining mate!

That must of taken you, phewwww, hard to guess really, but if I had to guess, I reckon at least a good couple of minutes! ;)

Dabz
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Offline Hardcoal

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Re: HardCoal Editor
« Reply #41 on: November 11, 2019, 03:09:55 PM »
Ok Seriously.. it will start looking better, that was a joke ;)