August 25, 2019, 10:05:28 PM

Author Topic: can OpenGL do sphere transforms mapped onto flat?  (Read 568 times)

Offline meems

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can OpenGL do sphere transforms mapped onto flat?
« on: April 20, 2018, 03:28:53 PM »
I made this with blitzplus a few years ago.


of course I had to hard code the transforms to run on the cpu. Wondered if there's openGL commands that could do them on the gpu? If so I could rewrite this for blitzmax, and it would run much faster, right?
It didn't run in real time in blitzplus. The animation is a compilation of bmps that the code slowly generated, like one every 500ms.