Game comp ideas for Comp May 4th to Jun 30th

Started by Qube, April 19, 2018, 16:44:20

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Qube

Our next game comp will commence from May the 4th to June the 30th ( a slightly shorter 8 weeks one ).

No theme or details have been decided yet so here is the opportunity to post your theme ideas / rules to which we'll go for the most popular one. Failing any general consensus I'll dream up something :P

It also gives time for members to spread the word and form a team if they so wish to.  There will also be two categories in the upcoming game comp to which details will be provided as of posting.

So, whip up your best ideas for a game theme + comp rules and lets see what we can come up with ;D
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Until the next time.

Xerra

Let's see what we've had so far:-

Competition one: Asteroids clone.

1.. Must be all your own ( or teams ) work. I.E. no copyright media or pre-built game template.
2.. Provide a Zip download with at least a Windows exe. You can include other OS's too if you want.
3.. Source code is optional but preferable ( £50 GBP extra to those who provide full source code ).
4.. Choice of language is totally up to you.
6.. Prize to the winner payable via PayPal only.

rules that should still apply. Source code at discretion rather than extra prize money - Qube's discretion, maybe?

Competition two: Halloween theme

2.. Game frameworks are allowed as are free / purchased media.
4.. Syntaxbomb has zero rights to any work posted here. You / your team hold total control.
5.. Choice of language is totally up to you.

Competition three: Any game style using a retro virtual resolution of 320x200 and up to a 16 colour palette of your choice.

7.. Your retro style game does not have to fall within the capabilities of retro hardware. If you want to do a full on 3D game in a 320x200 res with 16 colours, then good luck.

Competition four: TV and Movies.

1.. No copyright media or modified pre-built game templates allowed.
3.. Individuals and teams are allowed to enter.
5.. Choice of language is totally up to you. You do not have to provide the source code.
6.. One entry per person / team.

Most of the rules that are needed are pretty much there. I would add the following based on this competitions voting.

1.. You are not allowed to vote unless you are already a member of Syntax bomb before start date of competition unless you are entering a game into the competition yourself. Or stick with the 10 forum posts rule.
2.. You can not vote for your own game full stop.


As for a theme, I'm going to mention the obvious, before someone else does.

May the fourth be with you. Star Wars for the win :-)

Ok, a Star Wars themed game is possibly going to end up with a competition full of shoot-em-up's but someone had to say it...

Possibly another theme could be "Summer" - although those of you in cold countries at the moment may not appreciate that.

And, additionally, we are coming into the school holidays so maybe "School" could be an interesting theme. We might get the next https://en.wikipedia.org/wiki/Skool_Daze come via Syntax bomb.

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Steve Elliott

Quote
May the fourth be with you. Star Wars for the win :-)

Obvious, and how the hell are we not getting sued lol?...So in effect a second challenge!  ;)
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Holzchopf

My idea: Everyone takes one of their older games and "polishes" it (be it the mechanics or gameplay or just some media). For the voting, you post the old version untouched as well as the remake. One rule: The original has to be older than let's say three years ;)

Rooster

Quote from: Holzchopf on April 19, 2018, 20:49:48
My idea: Everyone takes one of their older games and "polishes" it (be it the mechanics or gameplay or just some media). For the voting, you post the old version untouched as well as the remake. One rule: The original has to be older than let's say three years ;)
While I kind of like the idea, it would prevent any beginner programers from joining.

Derron

#5
no star wars or other "licenced stuff".


Aside of "school" I would suggest "children's game" - so create something for the younger of us (or our kids).

A more "free" theme could be "hero of your youth" or some random stuff like "Bravity"(brave) - or trying out some of the competition-theme-generators.


bye
Ron

Steve Elliott

Quote
"hero of your youth"

Personally I quite like this idea, a game that was special to you growing up.
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Derron

Nah, I was not strictly talking about a "game of your youth" - as you else end up with seeing remakes rather "own" ideas. So a hero might have been the neighbour rescuing your cat - so bring up a game with neighbours.
Or maybe it was a superhero in a cartoon, or you enjoyed reading Robinson Crusoe or or or.


bye
Ron

Steve Elliott

Quote
Or maybe it was a superhero in a cartoon,

So again, a remake?   ;)
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Xerra

Quote from: Derron on April 19, 2018, 21:52:33
Nah, I was not strictly talking about a "game of your youth" - as you else end up with seeing remakes rather "own" ideas. So a hero might have been the neighbour rescuing your cat - so bring up a game with neighbours.
Or maybe it was a superhero in a cartoon, or you enjoyed reading Robinson Crusoe or or or.

Not hot on this. Way too vague. You could create a game of practically anything.

Interesting idea on the remake a game you did over three years ago but, as was mentioned, we really do want to encourage new game creators to compete.

Remake the game that you loved as a kid. I just did this - https://xerra.itch.io/envahi :-)
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Xerra

What about making an adventure game?

As in something like the old Scott Adams games, The Hobbit etc.

Can be text only or you can have some locations with graphics - for the guys who are good at that stuff.

Advantages: New coders won't get too bogged down in technical stuff.

Disadvantages: Need a good imagination to create an idea into an adventure game.
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Derron

(Graphical) Adventure games are way too "asset rich" - you need to create tons of stuff.

@ cartoons
a Toon/movie is not a remake of a game (at least in most cases). Your hero might also be a soccer guy, so you create a soccer-career-sim, or your hero is your mum, so you create a mum-simulator :p (or a kitchen game in which you have to defend your fresh baked cookied from that hungry monsters named son and daughter).

But yes, "hero of your youth" is a bit too vague.


- "trapped monsters"
- "rock scissor paper" (so risk-games, rts games, ...)
- medieval times
- animal farm (not strictly the book... more "general")
- food (can be a match3, can be a kitchen-recipe-sorting-casual-game, a farm simulator ...)
- the world of drugs (fight them, produce alcohol, adventure game, ...)


bye
Ron

Xerra

Quote from: Derron on April 19, 2018, 23:02:13
- animal farm (not strictly the book... more "general")

There's two films based on this book. I don't fancy writing a game based on the one I saw as a teenager  :o
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Rooster


iWasAdam

#14
my personal choice would be a "theme" and a "restriction"
it does seem that people are using more 'low res' types of games - so Why not enforce that in some form:
E.G.
screen res
colors used
ps1 - only use graphic up to PS1 standard
atari vc2600 - in the style of atari, or even remake an atari 2600 game - there are loads

if remakes keep cropping up. why not pick a 'system' (spectrum, c64, amstrad, etc) and make a game inspired that system. it CANT be the same game, but must be recognisable

or, any graphics MUST only use 1 or 2 or 3 colors + cutout color per sprite (no layering). so you could use lots of colors, but only a limit per sprite

or, maximum map size of 16x16 cells - how big or how you use those cells is up to you, but it  must be obvious that no more is being used for a map

so to recap:
theme - "trapped monsters"
restriction - maximum map size of 16x16 cells

theme - "food"
restriction - in the style of atari 2600

etc