March 20, 2019, 04:00:03 AM

Author Topic: New AppGameKit with Augmented Reality Commands!  (Read 803 times)

Offline Rick Nasher

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New AppGameKit with Augmented Reality Commands!
« on: April 12, 2018, 05:02:33 PM »
New AppGameKit with Augmented Reality Commands!
A new major update of AppGameKit: V2018.04.12.
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 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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Online Qube

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Re: New AppGameKit with Augmented Reality Commands!
« Reply #1 on: April 12, 2018, 07:02:29 PM »
Oo, something to look at over the weekend :)
Until the next time...

Offline TomToad

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Re: New AppGameKit with Augmented Reality Commands!
« Reply #2 on: April 13, 2018, 01:29:54 PM »
The augmented reality supports a very narrow range of devices, https://developers.google.com/ar/discover/#supported_devices.  If you have a recent Samsung or Google device, you're ok, but my almost new LG with 7.0 Nougat falls short. :(
Wait a minute, Huawei is supported, but not my LG? >:(
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Offline Rick Nasher

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Re: New AppGameKit with Augmented Reality Commands!
« Reply #3 on: April 13, 2018, 06:04:01 PM »
Perhaps depends on raw CPU/GPU power?

I've an Samsung S7 Edge with Android 7.0, which is supported, but my older S5 isn't apparently..
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Offline Rick Nasher

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Re: New AppGameKit with Augmented Reality Commands!
« Reply #4 on: April 14, 2018, 05:19:41 PM »

Experimented with adding shadow to the plane.
Now only need a way to show only a shadow and make the rest of the plane fully transparent.
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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