June 27, 2019, 12:24:04 PM

Author Topic: AppGameKit Mobile Released on iOS  (Read 884 times)

Offline MichaelUK

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AppGameKit Mobile Released on iOS
« on: April 07, 2018, 02:58:19 PM »
https://www.thegamecreators.com/post/appgamekit-mobile-released-on-ios

Today AppGameKit Mobile releases on the iOS platform. Now you can code 'on the go' with AppGameKit Mobile, building apps, demos and games wherever you are.

This totally FREE version of AppGameKit lets you code using the normal AppGameKit script language, and then compile and run your projects directly on your iOS device. The app comes with demos and examples to help new users discover just how easy the programming language is to use.

You code your apps within a cut-down IDE and then, with the super fast compiler, you can run your projects almost instantly.

I will be trying this out later this weekend :)

Offline Hotshot

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Re: AppGameKit Mobile Released on iOS
« Reply #1 on: April 07, 2018, 03:23:43 PM »
Whoa :) Thanks for lettings everyone know.

I going have go on it and see how it goes :)

Offline Hotshot

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Re: AppGameKit Mobile Released on iOS
« Reply #2 on: April 07, 2018, 03:39:27 PM »
They have done so well on Ipad and I going get Ipad pro Soon as I already got Bluetooth keyboard :)

Offline Pakz

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Re: AppGameKit Mobile Released on iOS
« Reply #3 on: April 08, 2018, 12:37:22 AM »
Wow. A few days ago I installed this playgrounds app with which you can code on the ipad. This appgamekit app seems a lot more interesting. It seems to work allright.

Might have some fun time with this.

The speed seems good. Screenshot from the benchmark example from the ipad 2018.

Offline Qube

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Re: AppGameKit Mobile Released on iOS
« Reply #4 on: April 08, 2018, 04:54:11 AM »
Yay \o/ - This is going to be handy for on the go testing. Time to dust of my iPad Air 2.

I tried out most of the demo projects on my iPhone 8+ and they all run at 60FPS which is great. Most impressive is they compile and launch pretty instantly which is very nice indeed.

This is a very handy on the go tool for AGK users. They made the right choice offering this for free as it builds on the AGK toolset and also opens up to gaining new purchasing members coming across it from the mobile side.

Be interested to know what main differences are. Also it's not immediately clear how I get my own audio into a project ( unless I've missed something silly ). Will have a further dive in next week ;D
Until the next time...

Offline Pakz

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Re: AppGameKit Mobile Released on iOS
« Reply #5 on: April 08, 2018, 05:05:33 AM »
I am liking it so far. I had never used this language before so I need to learn everything. I think I am going to be putting agk in my toolbox from now on (unless I discover bad limitations)

I just got to the Random command that does not do floats :)

Offline Qube

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Re: AppGameKit Mobile Released on iOS
« Reply #6 on: April 08, 2018, 05:58:24 AM »
I just got to the Random command that does not do floats :)

Cheat ;D :

Code: [Select]
value = Random2( 0, 100 ) + ( Random2( 0, 99 ) / 100.0 )
Until the next time...

Online iWasAdam

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Re: AppGameKit Mobile Released on iOS
« Reply #7 on: April 08, 2018, 07:13:35 AM »
Bloody hell - this looks good!!!!!

Offline Pakz

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Re: AppGameKit Mobile Released on iOS
« Reply #8 on: April 08, 2018, 09:18:10 AM »
I started a tutorial(pdf) Has some touch things in it and basic language notes. I might make it a lot larger. 7 pages right now.

https://cromdesi.home.xs4all.nl/agkmobile/appgamekitmobiletutorial.pdf