September 23, 2019, 06:54:31 AM

Author Topic: Monkey2 rubbish...  (Read 1167 times)

Offline iWasAdam

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Monkey2 rubbish...
« on: April 02, 2018, 11:34:42 AM »
so Mark has just admitted that:
- the latest version (1.11) has broken pix maps
- version from 1.06 onwards have different key scanning - which doesn't work properly, so it is going to be recoded maybe with adding other commands to make it work
- mojo3d has 'burried' (read hidden) images that fake reflection and can't be turned off, and look horrible...
- mojo3d shadows probably don't work, especially in web mode
- from V1.07(ish) onwards gles replaced with opengl possibly breaking android and ios exports

In my crystal ball the mists are clearing "I see dead things all around"

Offline Steve Elliott

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Re: Monkey2 rubbish...
« Reply #1 on: April 02, 2018, 01:13:59 PM »
I don't understand why people bother with Mark Sibly Languages anymore, the guy is totally unreliable.
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Offline Naughty Alien

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Re: Monkey2 rubbish...
« Reply #2 on: April 02, 2018, 01:16:35 PM »
..crystal ball was very clear when Max3D died..everything else is a legend..

Offline iWasAdam

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Re: Monkey2 rubbish...
« Reply #3 on: April 02, 2018, 03:17:12 PM »
Yep. Agreed. I think I'm sticking to V1.05 with my own custom stuff and ignoring everything else...

Offline Pakz

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Re: Monkey2 rubbish...
« Reply #4 on: April 03, 2018, 01:00:44 PM »
I only recently discovered that getting the latest development version working is not difficult at all. Just download the folder and unzip it to the binary version folder and rebuild modules. Getting the new emscripten sdk working also seems like it just needs unzipping in the devtools folder and rebuilding modules.

I also recently tried to get the free msvc  compiler working and this was easy as well. This one compiles a lot faster. It does not work with emscripten.