Happy Easter. Well there's plenty of choice!
Blitzmax-Openb3d has no mobile support but the library supports GLES2 so Android is a future target but I'm trying to make it stable and add new features, I would like to be able to port Blitz3d demos without any problem. The Newton physics wrapper is too basic to use yet and the Assimp wrapper lacks animations and may need a version update to be more stable.
If you want mobile+physics+multiple model formats then the best option is Monkey2 (I think it's in OpenGL 4). Then there's Leadworks, no mobile support but has Newton, uses C++ or Lua in OpenGL 4. If you need physics and don't mind Windows-only then Flow3d is an OGRE wrapper with Newton and now open source, then Xors3d has Bullet but is closed source. If you don't need physics but want mobile then Monkey-Minib3d is stable and includes converting B3D boned animation to vertex interpolated or alternatively OBJ+MDD (mesh+animation). Vortex is similar and still in development, it uses Irrlicht to import multiple model formats but only boned animation, though this may change as it's still in development. If you don't mind being on your own in C++ there's Blitzmax-Max3d which uses ODE and Assimp, I think in OpenGL 3. Then Blitzmax-Irrlicht is a C++ wrapper, lots of features but I think without a physics module. If you only want Blitzmax then Minib3d Plus is in OpenGL 3 and is like Minib3d Extended. If you want something that works on everything including OpenGL 1 then use Minib3d and add things from the forum, like batch sprites.