April 21, 2018, 12:44:33 PM

Author Topic: Retrorunner Refurb  (Read 462 times)

Offline RemiD

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Re: Retrorunner Refurb
« Reply #15 on: March 16, 2018, 08:13:57 AM »
Apparently it is the same thing on the steam store nowadays, hence the usefulness of doing "customized" game design and targeted marketing...
some recent discussions :
https://www.syntaxbomb.com/index.php/topic,3302.0.html
https://www.syntaxbomb.com/index.php/topic,4022.0.html

and several others discussions about that on the old blitzbasic forums and on the indiegamer forums...

Offline IanMartin

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Re: Retrorunner Refurb
« Reply #16 on: March 16, 2018, 11:08:05 PM »
Itch is good for having a place to share your game.  No one is really going to see it once it gets scrolled down below "John Cena Sexy Adventures" or whatever.
I've had very few sales there.  Think of it as a place to put your game until you put it up on Steam.
Platfinity (made with BlitzMax) on Steam:
http://store.steampowered.com/app/365440/Platfinity/

Offline IanMartin

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Re: Retrorunner Refurb
« Reply #17 on: March 16, 2018, 11:14:33 PM »
I was not successful in running the game.  The main menu seemed to be choppy, like the framerate was very low.  When I got into the game it pretty much froze. 
I've included a part of my Dxdiag, which does show a reference to your game.  Maybe that will help you figure out what's going on?

Platfinity (made with BlitzMax) on Steam:
http://store.steampowered.com/app/365440/Platfinity/

Offline meems

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Re: Retrorunner Refurb
« Reply #18 on: March 17, 2018, 12:06:11 AM »
I'll have access to win10 this weekend. With 2 of u reporting bugs its now far more likely its a general bug as opposed to a quirk on some individual spec. So I'm confident I'll be able to investigate. thx for feedback and I'll hopefully have a debugged version uploaded by Monday.

Offline RemiD

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Re: Retrorunner Refurb
« Reply #19 on: March 17, 2018, 07:59:11 AM »
@Meems>> i have found that on some computers, using lockbuffer() readpixelfast() writepixelfast() unlockbuffer() was incredibly fast compared to readpixel() / writepixel() or getcolor() / plot()... (since your game seems to use images or textures)
I have created others functions to simplify the use of readpixelfast() writepixelfast(), maybe take a look : https://www.syntaxbomb.com/index.php/topic,1962.msg2951.html#msg2951

Offline meems

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Re: Retrorunner Refurb
« Reply #20 on: March 17, 2018, 01:43:31 PM »
rr doesn't use much read\write pixel. It's main drawing function is drawimage, and drawblock. Are these functions faster versions drawimage and drawblock?

Offline RemiD

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Re: Retrorunner Refurb
« Reply #21 on: March 17, 2018, 02:12:51 PM »
Quote
Are these functions faster versions drawimage and drawblock?
no, they are not for the same thing, so you can't compare them

Offline RemiD

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Re: Retrorunner Refurb
« Reply #22 on: March 18, 2018, 07:52:14 AM »
If you use Blitz3d, you could disable bilinear filtering and use quads + textures with pixel precision (1 texel = 1 pixel on the screen). It would be faster compared to drawing images... But it seems that you use Blitzmax now...