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[link]Creating procedural meshes in AGK2
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Topic: [link]Creating procedural meshes in AGK2 (Read 3519 times)
TomToad
Hero Member
Posts: 546
[link]Creating procedural meshes in AGK2
«
on:
March 06, 2018, 02:35:59 PM »
Created a tutorial for creating procedural meshes in AGK2. Threw it together quickly, so there might be a mistake or two, hopefully I made it easy to understand. Currently, it only shows how to create a single triangle on the screen. I'll be expanding and editing the tutorial as I get the time.
http://www.tomtoad.com/AGK2/Tutorial/ProceduralMesh/ProceduralMeshAGK.html
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8 rabbits equals 1 rabbyte.
Rick Nasher
Hero Member
Posts: 792
Re: [link]Creating procedural meshes in AGK2
«
Reply #1 on:
March 06, 2018, 05:57:47 PM »
Wow, this is really cool!
You didn't publish this on the TGC-AGK forums- do you have plans for a book?
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B3D + physics + shaders + X-platform = AGK!
..ALIENBREED *LIVES* (thanks to Qube)..
_______________________________________
RemiD
Hero Member
Posts: 1184
Re: [link]Creating procedural meshes in AGK2
«
Reply #2 on:
March 06, 2018, 06:30:17 PM »
Thanks for the share.
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DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0
Qube
Administrator
Hero Member
Posts: 2662
I mostly code at night... Mostly.
Re: [link]Creating procedural meshes in AGK2
«
Reply #3 on:
March 06, 2018, 08:16:39 PM »
Good stuff
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Until the next time.
Naughty Alien
Hero Member
Posts: 701
Re: [link]Creating procedural meshes in AGK2
«
Reply #4 on:
March 07, 2018, 02:02:00 AM »
..uber nice..hehehe
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Xaron
Sr. Member
Posts: 342
Re: [link]Creating procedural meshes in AGK2
«
Reply #5 on:
June 25, 2020, 02:21:54 PM »
Unfortunately this site is gone. Is the tutorial somewhere else?
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TomToad
Hero Member
Posts: 546
Re: [link]Creating procedural meshes in AGK2
«
Reply #6 on:
June 27, 2020, 11:29:45 AM »
Site's not gone, just unfortunately on hold due to COVID-19 and my prioritizing my money for more important things. Once I am working full time again, I'll bring the site back up.
In the mean time, I have archived the tutorial to download so that you can view it offline.
https://drive.google.com/file/d/11JN6Z2JL_Z_cNOJ_BGC-lWXa-REe8pZi/view?usp=sharing
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8 rabbits equals 1 rabbyte.
Xaron
Sr. Member
Posts: 342
Re: [link]Creating procedural meshes in AGK2
«
Reply #7 on:
June 27, 2020, 11:32:12 AM »
Ah thank you. I already got it working.
I'm porting my terrain engine (using DEM data) over from Unity to AGK.
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[link]Creating procedural meshes in AGK2
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