October 17, 2018, 10:36:55 PM

Author Topic: [link]Creating procedural meshes in AGK2  (Read 1106 times)

Offline TomToad

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[link]Creating procedural meshes in AGK2
« on: March 06, 2018, 02:35:59 PM »
Created a tutorial for creating procedural meshes in AGK2.  Threw it together quickly, so there might be a mistake or two, hopefully I made it easy to understand.  Currently, it only shows how to create a single triangle on the screen.  I'll be expanding and editing the tutorial as I get the time.
http://www.tomtoad.com/AGK2/Tutorial/ProceduralMesh/ProceduralMeshAGK.html
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8 rabbits equals 1 rabbyte.

Offline Rick Nasher

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Re: [link]Creating procedural meshes in AGK2
« Reply #1 on: March 06, 2018, 05:57:47 PM »
Wow, this is really cool!  8)

You didn't publish this on the TGC-AGK forums- do you have plans for a book?
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 B3D + physics + shaders + X-platform = AGK!
   :D  ..ALIENBREED *WILL* LIVE AGAIN.. :D
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Offline RemiD

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Re: [link]Creating procedural meshes in AGK2
« Reply #2 on: March 06, 2018, 06:30:17 PM »
Thanks for the share. :)

Online Qube

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Re: [link]Creating procedural meshes in AGK2
« Reply #3 on: March 06, 2018, 08:16:39 PM »
Good stuff :)
Until the next time...

Offline Naughty Alien

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Re: [link]Creating procedural meshes in AGK2
« Reply #4 on: March 07, 2018, 02:02:00 AM »
..uber nice..hehehe