[link]Creating procedural meshes in AGK2

Started by TomToad, March 06, 2018, 14:35:59

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TomToad

Created a tutorial for creating procedural meshes in AGK2.  Threw it together quickly, so there might be a mistake or two, hopefully I made it easy to understand.  Currently, it only shows how to create a single triangle on the screen.  I'll be expanding and editing the tutorial as I get the time.
http://www.tomtoad.com/AGK2/Tutorial/ProceduralMesh/ProceduralMeshAGK.html
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8 rabbits equals 1 rabbyte.

Rick Nasher

Wow, this is really cool!  8)

You didn't publish this on the TGC-AGK forums- do you have plans for a book?
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B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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RemiD


Qube

Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Naughty Alien


Xaron

Unfortunately this site is gone. Is the tutorial somewhere else?

TomToad

Site's not gone, just unfortunately on hold due to COVID-19 and my prioritizing my money for more important things.  Once I am working full time again, I'll bring the site back up.

In the mean time, I have archived the tutorial to download so that you can view it offline.

https://drive.google.com/file/d/11JN6Z2JL_Z_cNOJ_BGC-lWXa-REe8pZi/view?usp=sharing
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8 rabbits equals 1 rabbyte.

Xaron

Ah thank you. I already got it working. :)

I'm porting my terrain engine (using DEM data) over from Unity to AGK.