..creating plugins from IDE source..

Started by Naughty Alien, February 26, 2018, 08:40:39

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Naughty Alien

..hi guys..i do not know is this possible, as i couldn't find any specific info about it..basically, im wondering, is it possible to 'compile' code written in AGK IDE, in to some sort of 'plug in' or 'module' such as one in BMX ??

TomToad

I haven't mess with plugins on AGK, but from what I understand, they need to be compiled into a .dll for Windows .so on Linux and .dylib on Mac.  As far as I know, AGK doesn't compile to those formats, so the plugins need to be compiled using C, C++, or some language that does support those formats.  Also, no plugin support for mobile.

Here's the page on plugins https://www.appgamekit.com/documentation/guides/14_plugins.htm
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8 rabbits equals 1 rabbyte.

Naughty Alien

..that is correct..i was thinking that maybe some sort of 'module' could be created from included source files within IDE, but i guess, thats not possible..hehe

TomToad

There is the #include and #insert commands that'll let you create reusable code.
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8 rabbits equals 1 rabbyte.

Naughty Alien

..im using #insert..i thought it can be done something like MOD with BMX...small matter...