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November 27, 2020, 05:49:56 AM

Author Topic: Turning Mixamo Animation into 2d animation  (Read 184 times)

Offline Hardcoal

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Turning Mixamo Animation into 2d animation
« on: November 21, 2020, 10:00:18 AM »
Hi. there is this site https://www.mixamo.com where you can get almost any type of character animation you like.
but i want to turn the 3d animation into 2d png animation..
anyone has an idea how to do that?
Go with the Flow

Offline Matty

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Re: Turning Mixamo Animation into 2d animation
« Reply #1 on: November 21, 2020, 12:02:43 PM »
Yes.

Mixamo supports unity.
Obtain character and import into unity.
Setup camera as appropriate and lighting.
Animate in position.
On each update frame call screen shot function.
Stitch together resulting images however you choose.

$10 says you reject my solution.  ;')

Offline Hardcoal

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Re: Turning Mixamo Animation into 2d animation
« Reply #2 on: November 21, 2020, 02:34:32 PM »
lol thats a good solution.. why would i reject it...
though ill keep checking other options in parallel..

but this is better than nothing thats for certain

Go with the Flow

Offline Qube

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Re: Turning Mixamo Animation into 2d animation
« Reply #3 on: November 21, 2020, 04:28:08 PM »
I use the animations ( not the actual characters ) from mixamo and render like so ( free ) :

1.. Import into Daz3D ( free ).
2.. Setup lights and stuff as required.
3.. Set your desired FPS.
4.. Set render output setting.
5.. Render each image as a series.

Nice and quick and you can sit back and watch 200 frames being rendered into PNG files ;D
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Offline Hardcoal

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Re: Turning Mixamo Animation into 2d animation
« Reply #4 on: November 21, 2020, 09:40:50 PM »
Awesome solutions.. thanks
Go with the Flow

Offline blinkok

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Re: Turning Mixamo Animation into 2d animation
« Reply #5 on: November 21, 2020, 11:38:09 PM »
I am trying mixamo with Daz3D and it seems to go haywire



Offline Qube

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Re: Turning Mixamo Animation into 2d animation
« Reply #6 on: November 22, 2020, 02:51:42 AM »
I am trying mixamo with Daz3D and it seems to go haywire
Never used Unwrap3D but FBX files + skins from Mixamo work fine and you can even extract the animation and reuse it on other models ( rigging dependant )

Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time...

Offline blinkok

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Re: Turning Mixamo Animation into 2d animation
« Reply #7 on: November 22, 2020, 04:22:57 AM »
Try it with their mannequin model

Offline Derron

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Re: Turning Mixamo Animation into 2d animation
« Reply #8 on: November 22, 2020, 08:23:50 AM »
makehuman -> obj -> "your 3d tool" (daz, blender) -> export .fbx -> upload to mixamo -> do auto-rigging there (place 5-6 points on the body) -> select animation -> download -> import into "your 3d tool" -> render out

You then could eg. in blender replace the model with another "make human" one and keep the armature ("the bone system + animation") - so only have the "most work" once.

But "rigging" involves more than automatic weight painting - so other body "proportions" need manual adjustments here and there, else they might deform "unnatural" (thin upper arm versus body builder upper arm ... breasts...)


bye
Ron

Offline Hardcoal

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Re: Turning Mixamo Animation into 2d animation
« Reply #9 on: November 22, 2020, 01:41:08 PM »
ill work on this soon.. and see what i can produce..
Go with the Flow

 

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