September 23, 2018, 12:19:58 PM

Author Topic: Most used screen resolution in 2018  (Read 1126 times)

Offline Yue

  • Hero Member
  • *****
  • Posts: 579
    • YiHosting Your Hosting Free
Most used screen resolution in 2018
« on: February 07, 2018, 09:50:13 PM »
What do you think is the most commonly used screen resolution today?

The idea is to establish a resolution in my overall project so that it can run smoothly on third-party computers.

Offline IanMartin

  • Full Member
  • ***
  • Posts: 122
    • Retrolutionary.com
Re: Most used screen resolution in 2018
« Reply #1 on: February 07, 2018, 10:13:47 PM »
See the info here:
http://store.steampowered.com/hwsurvey/

This shows what people are actually using.  1920x1080 is most popular.

As a rule of thumb, I would try to do 1366x768 and up.  1366x768 is the hugely popular 15" laptop screen size. 

I try to center everything in the middle 1024x600 pixels of the screen.  Either that or you have to use scaling. 
Platfinity (made with BlitzMax) on Steam:
http://store.steampowered.com/app/365440/Platfinity/

Offline Yue

  • Hero Member
  • *****
  • Posts: 579
    • YiHosting Your Hosting Free
Re: Most used screen resolution in 2018
« Reply #2 on: February 07, 2018, 10:51:34 PM »
Thanks You!!  :)

Offline RemiD

  • Hero Member
  • *****
  • Posts: 609
Re: Most used screen resolution in 2018
« Reply #3 on: February 08, 2018, 07:07:06 AM »
even if you allow the user to choose the resolution he wants, a safe approach is to make your game in a way that it can work with a resolution which is compatible with most computers (800x600 1024x768), if some users have a larger screen, good for them, but don't expect that for all users...

Offline cpsmith0191

  • Jr. Member
  • **
  • Posts: 54
    • caroleandcarl
Re: Most used screen resolution in 2018
« Reply #4 on: February 18, 2018, 01:21:58 AM »
Agree with remid,  a similar thread was running last year where I think the main thrust concerned the new aspect ratios. As for me I have only just stopped providing support for 640*480 and now make 800*600 my min res. You can always allow users to pick a resolution from the opening screen. (using screen max resolution detect to set limits) have fun cps.

Offline Yue

  • Hero Member
  • *****
  • Posts: 579
    • YiHosting Your Hosting Free
Re: Most used screen resolution in 2018
« Reply #5 on: February 18, 2018, 04:41:03 PM »
The problem I see with very low resolutions in modern monitors is that the scene is deformed, i. e. an object is more flattened horizontally, I guess it's something to do with the look but in Blitz3D, I don't have any options to do anything about it at the moment. Then I would touch resolutions such as 1366,768.

Offline Rick Nasher

  • Hero Member
  • *****
  • Posts: 550
Re: Most used screen resolution in 2018
« Reply #6 on: February 19, 2018, 09:50:40 PM »
I second that:

800x600 minimum res, anything below is unusable.
1024x768 and 1280x800 as medium res(max for my 15" laptop screen)
anything above is high res.
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
   :D  ..ALIENBREED *WILL* LIVE AGAIN.. :D
_______________________________________

Offline Yue

  • Hero Member
  • *****
  • Posts: 579
    • YiHosting Your Hosting Free
Re: Most used screen resolution in 2018
« Reply #7 on: February 20, 2018, 02:17:00 AM »
On my monitor it happens that if you run at 800,600,1024,768 the scene is narrowed from the top, making the vehicle look a bit flattened for example.

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 1099
Re: Most used screen resolution in 2018
« Reply #8 on: February 20, 2018, 02:44:46 AM »
On my monitor it happens that if you run at 800,600,1024,768 the scene is narrowed from the top, making the vehicle look a bit flattened for example.
You need to code your game to take into account different aspect ratio's of varying resolutions.
Until the next time...

Offline peteswansen

  • Jr. Member
  • **
  • Posts: 37
Re: Most used screen resolution in 2018
« Reply #9 on: February 20, 2018, 04:46:09 AM »
Yue,   if you use windowed resolutions instead of full screen, there should be no distortions of the objects in view.    My monitors "native" resolution is 1920 by 1080. But I can use windowed resolutions of 1024 x 768, or 800 x 600 , or even 1900 x 900 and they all look fine.

Offline RemiD

  • Hero Member
  • *****
  • Posts: 609
Re: Most used screen resolution in 2018
« Reply #10 on: February 20, 2018, 08:44:05 AM »
Quote
800x600 minimum res, anything below is unusable
in windowed mode, lower resolutions are ok, whatever your screen size...

Offline TomToad

  • Sr. Member
  • ****
  • Posts: 314
Re: Most used screen resolution in 2018
« Reply #11 on: February 20, 2018, 10:25:21 AM »
I see a lot of games that will pop up a window on the first run which allows you to select things such as resolution, quality, turn on/off features etc... Sometimes even doing a short fly-through of a scene so you can see how those settings will look.  The window will be auto-populated with suggested options by detecting the capabilities of the computer, so you can just click OK.

This might be a good option to try as you can never know if the user has that one system that can't handle the default resolution.  Had a game someone on the old BB forums created that defaulted to 1080p.  Couldn't get in the game to change it as my laptop wasn't capable of that resolution.  I did finally get it to run by changing the code with a hex editor.  The author also removed the hard coded default and auto selected the desktop resolution in a later version of the game.
------------------------------------------------
8 rabbits equals 1 rabbyte.

Offline Yue

  • Hero Member
  • *****
  • Posts: 579
    • YiHosting Your Hosting Free
Re: Most used screen resolution in 2018
« Reply #12 on: February 20, 2018, 10:45:52 PM »
Well, I think I'll have to do something about it, the other viable option is for the program to automatically recognize itself from the desktop, and launch in full-screen mode, without downloading a game launcher that recognizes the available resolution options.   

Offline ENAY

  • Full Member
  • ***
  • Posts: 233
Re: Most used screen resolution in 2018
« Reply #13 on: March 01, 2018, 01:56:21 AM »
I still remember the days when 640x480 was considered high res and 320x240 was low res. :)

Offline meems

  • Sr. Member
  • ****
  • Posts: 266
Re: Most used screen resolution in 2018
« Reply #14 on: March 14, 2018, 12:26:50 AM »
on the subject of screen modes, i notice some new laptops don't support 640x480. My games tend to be made for low res and usually 640x480. I can take time to adjust them to 800x600. But is 800x600 the floor for current gfxcards? Or is 1024x768 now the minimum for some?