Can't test for collisions when using "Collisions" function multiple times

Started by Kippykip, February 05, 2018, 15:21:53

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markcwm

Hi RemiD,
that sounds like a pretty nice system but Angros already coded that sort of thing, either moving-static or moving-moving which he called dynamic, I haven't tested dynamic yet though. So I will test your code and see if it gives me any ideas. Thanks.

Kippykip

Quote from: markcwm on April 08, 2018, 09:21:52
Just reviving this topic to say the multiple collisions fix broke standard collisions in the ball_collisions demo. Getting both to work was tricky, I think I had to use my sixth sense but I seem to have fixed it now! ;D
Oh awesome! I didn't even notice, as in my FPS project I haven't had any collision issues since the fix.
Keep up the good work! :)