January 22, 2019, 01:15:02 AM

Author Topic: Can't test for collisions when using "Collisions" function multiple times  (Read 2086 times)

Offline markcwm

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Hi RemiD,
that sounds like a pretty nice system but Angros already coded that sort of thing, either moving-static or moving-moving which he called dynamic, I haven't tested dynamic yet though. So I will test your code and see if it gives me any ideas. Thanks.

Offline Kippykip

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Just reviving this topic to say the multiple collisions fix broke standard collisions in the ball_collisions demo. Getting both to work was tricky, I think I had to use my sixth sense but I seem to have fixed it now! ;D
Oh awesome! I didn't even notice, as in my FPS project I haven't had any collision issues since the fix.
Keep up the good work! :)