July 21, 2019, 10:54:49 AM

Author Topic: Im annoyed with current IDE's General Concept  (Read 1407 times)

Offline Hardcoal

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Re: Im annoyed with current IDE's General Concept
« Reply #15 on: February 06, 2018, 03:20:32 PM »
i just want to  say.. that i did finish my editor long time ago.. (most of it)
And I  can make games with it ..
so though i agree that Make Games and not techonology is the right approach
and i've sacrificed too much for this editor. I did manage to make it work..

its just what exactly this guy said in the video..
I got so mentally tired.. that i gave up even that I've reached almost the End..

I still didn't give up on it , but having no results is really frustrating.. and awfully idiotic approach which sadly i chose.

Also Funny, that even though i've reached the "end", its no longer really challenging.. its
just dull boring labor.

besides its too demanding and annoying in general..
I keep thinking of ways of how it will be better and its endless..
but i still didnt get to the point when its easy to make game with it..
so yea. im still behind

Offline RemiD

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Re: Im annoyed with current IDE's General Concept
« Reply #16 on: February 06, 2018, 06:24:30 PM »
Quote
I got so mentally tired.. that i gave up even that I've reached almost the End..
i did the same thing when trying to create a 3d action rpg game with similar graphics than those of the dreamcast/ps2/xbox era, alone, you guess the end of the story : too much time / work required for one person, then you end up discouraged or real life constraints force you to stop.

But with a small game it is different, because you can finish it in a few weeks or in a few months, and each time you have accomplished something, so it is motivating (and you can reuse procedures/functions/systems for the next games).

(i am not saying to create mediocre games and to flood the online stores with more crap, but rather to get real about what is possible to achieve for a lone developper, and focus more on the gameplay / possibilities than on the graphics)
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Offline Derron

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Re: Im annoyed with current IDE's General Concept
« Reply #17 on: February 06, 2018, 08:50:57 PM »
If properly done you can pretty "easy" replace visuals with better ones.

No need to have fancy walking, jumping, ... animations. Just make your character be able to have different animations at all and there you go.
Optimization and Improving presentation takes way way way more time than doing the actual gameplay.
Even connecting GUI stuff is more time consuming than the easy "AddItem(item, SLOT_WEAPON)" call alone.

Most of us developer will fail on their first projects: "pong"? nope I am way too smart to do such a beginners project!. So our first projects are damned to fail. Better accept what others say and do something little to "get the hang of it" (the "feel" on how to do things). As RemiD wrote already: all your little projects help creating bigger ones - as you can reuse stuff.

Once you did your basic gui stuff, you can use it in the next game - so your next game might have better menus. You wrote a scene manager with fadeOut, fadeIn, ... next game will benefit from it in way less time.

And the most appreciateable thing - a pity we get it way too rarely - is feedback from users. "Had a great time with that game" encourages you. "I liked the idea of controlling the virus instead of the scientist" helps you to improve your game ideas, gameplay mechanisms and so on.

Just think of: no game you finished is a failed project. It's always something to learn from.


bye
Ron

Offline Hardcoal

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Re: Im annoyed with current IDE's General Concept
« Reply #18 on: February 06, 2018, 09:30:44 PM »
I always give feedback.. And I agree, people don't give enough..

Shame, i mean it.. Shame i wasn't more modest and going to make more simple games to begin my path..
Even in my modest state I would have done well..

Going back now is a problem..
I hope I'll find the middle path..  will see.

I remember seeing physix engine at blitz3d
And I was amazed..

I could have done many simple games already than..
but I still like my path :)

Offline RemiD

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Re: Im annoyed with current IDE's General Concept
« Reply #19 on: February 08, 2018, 07:49:40 AM »
And i am back at creating a map editor lol ;D
What other choice do we have ? Either you need something to create maps (and its components), or you can generate the map procedurally (in code), but using existing tools is very restrictive... (especially when later you need to add nodes, a fast enough pathcalculation and pathfollowing system, a fast enough collisions detection / repositionning system, a fast enough occlusion culling / rendering system )
Even for a small game with simple graphics, it is never good to have to calculate pathfinding, collisions, rendering on all (even non visible) rooms and their components...
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

Offline Hardcoal

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Re: Im annoyed with current IDE's General Concept
« Reply #20 on: February 09, 2018, 04:40:39 PM »
What I really wanted in an IDE Editor is not that of too much to ask..

in order to understand what is going on in a your project..
you need an ability to zoom in and out on it.

The reason im doing an example or an experiment is to try to see whether it will work..
Ill keep trying.

I Also find myself making sometimes Functions that i've already previously made..
that's due to the inability to reflect on all the project structure




Offline Hardcoal

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Re: Im annoyed with current IDE's General Concept
« Reply #21 on: February 11, 2018, 09:21:32 PM »
This is one Concept.. But i'm thinking of something more Elaborate..

What i'm Really Trying to do is to Add Folding to the IDE that I can Choose Sections to Fold..
And not Only Functions and other Stuff.

So If I want some section to be folded under a name.. I can Do that.

Here is an Example of a Section Code

Code: [Select]

Section ProgramHead{
             Global A=34
             Graphics 800,600,32
             Etc..
}     


(A folded Section will look like this in the Code ---> [ProgramHead])

the section words wont be visible to the user.. only for the editor.. and will be removed before compiling..

This allows Folding of areas you decide..

What's good in it?

*Well.. Its Makes the code more readable
*you Can Rem Sections..
*You can copy paste Sections easily or remove them for experiments..
*You can plan your coding by doing section which will be empty..
*And More..



In my IDE you would be able to open a function in a new window.. Edit it. and close back to the main IDE..
I have more Ideas.. but that's not for now..

I dont believe Ill finish such an Editor.. But i just want to share with you what bothers me the IDE im using which is Blide..

* I know it may sounds silly.. but zoom in and out in a code is possible.. (I mean with dragging the mouse up and down like you do in a graphic editor)
   when you zoom in and out you can get the code to fold and unfold.. very convenient and much better than pressing areas to fold and unfold them constantly.
   This is a good way to see the whole picture of you project.


some ide's are better