September 17, 2019, 08:21:48 AM

Author Topic: AppGameKit Mobile - Android Beta Release!-free coding on the go!  (Read 1635 times)

Offline Derron

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Re: AppGameKit Mobile - Android Beta Release!-free coding on the go!
« Reply #15 on: March 08, 2018, 11:42:24 AM »
Does it have auto complete for your custom code (included, not right in the same file)? could then surely be adopted to BlitzMax.


bye
Ron

Offline Rick Nasher

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Re: AppGameKit Mobile - Android Beta Release!-free coding on the go!
« Reply #16 on: March 08, 2018, 03:46:23 PM »
From the readme:
Quote
====== Getting started. ===================================================
Extract the contents of the zip file somewhere.


====== Installing syntax highlighting. ==========================================
   1. In Notepad++ click on the "Language" menu then then "Define your language.." option.

   2. Click on the "Import" button at the top left of the "User Defined Language" window.

   3. Navigate to where you extracted the files and select the "agkSyntax_[date].xml" file then click the open button.
   
      ex. "agkSyntax_03-08-2018.xml"

   4. A dialog box should popup stating "Import Successful". Restart Notepad++ after closing the dialog.
   


====== Installing Auto-completion. ============================================
   1. put BASIC-AGK.xml in "Program Files\Notepad++\plugins\APIs"
   
   Note: Do not rename the "BASIC-AGK.xml" file.
   

Quote
Does it have auto complete for your custom code (included, not right in the same file)? could then surely be adopted to BlitzMax.

Tried it and yes, also auto-completes functions in included files while being in the main.agc to my surprise..
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 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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