June 18, 2019, 06:44:57 AM

Author Topic: Code a game competition - Jan 30th - Apr 10th 2018 - £500 worth of prizes \o/  (Read 22923 times)

Offline therevills

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I'll just leave these here for inspiration for anyone  :P

(Not drawn by me)



Animated version:
https://twitter.com/herebefrogs/status/946213463575138305

And


(Again not drawn by me)
 :P

Offline Qube

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I have an idea. And a question: Are films based on true events allowed? If not: Are films based on video games allowed?
If it's a film or tv series then of course :)

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I've got a few in mind - nothing concrete but definately not Airwolf or Ghostbusters related  :D  I'd like to try a genre I've never attempted before though - maybe turn based scifi.
Sounds intriguing  :D

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I'll just leave these here for inspiration for anyone
Retro graphics for retro 80's stuff... Nice nice nice ;D

EDIT - ahuang has kindly donated £25 to the prize fund, thanks :) ( 1st post updated )
Until the next time...

Offline Steve Elliott

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lol nice graphics and inspiration...But all a bit copyright too.

Fighting ghosts in a game is one thing (Ghostbusters).  But all the A Team Characters?  Hmm.
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Offline Xerra

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Haha, love therevills post with the 80's retro images. I'm using the Airwolf theme but I'll have a Dambusters twist on it. So it's a mix of TV and Movie theme really but the game won't be called either.

Offline Dwapook

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Tempting to join in on this.. but I haven't had enough free time to play the entries of the last competition yet.. x.X;

I'm thinking .. maybe one of these..

Space Wreck: Star Trek inspired, a rhythm game where you explore and discover new technologies in the wreckage of an old and more advanced civilization..

Cabin of the Vile Death: Evil Dead inspired, search the cabin and woods for pages... periodically a timer will tick, while an evil soul tries to capture and possess the player.. If you avoid it long enough, it goes for another person or object that you must fight..

Goblin Maze: Labyrinth inspired, navigate a series of mazes solving puzzles and riddles and recruiting allies that have abilities to help you


Offline iWasAdam

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Hmmmmm. Not sure if I will or I wont join this one... I've got something that I am coding and thought of a way of using it, but it will need some initial testing to see if it's a valid concept.

But I do have a theme/film in mind - something disastrous from the 70's

Offline iWasAdam

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OK. First peek at what (possibly) might be the game editor - if I finish and enter anything.
I thought I'd post something showing some behind the scenes dev work - So as you can see there is very little apart from a prototype UI being tested...


The general UI flow follows the old Quantel Paintbox concept, of a bottom strip, with 6 possible rows, Reading from top/down to right.

So here we can see we are in 'Tiles', and sub section "Tile". Tile has 10 buttons, plus a color palette.

Offline col

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A question just asking for clarity ( rule 2 ) as I won't be doing it myself...

Can someone submit a game made with something like Unreal, Unity etc?
If it's not annoying then it's not Microsoft.

https://github.com/davecamp

Offline Qube

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OK. First peek at what (possibly) might be the game editor - if I finish and enter anything.
Is that 3D stuff in the background? - Hope you do enter :)

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A question just asking for clarity ( rule 2 ) as I won't be doing it myself...
Can someone submit a game made with something like Unreal, Unity etc?
Of course :) you can use any dev tool you want. What rule 2 means is game frameworks like Pyro / Diddy etc are allowed but what you can't do is use a game template ( like an FPS game in the Unity store ), reskin it and call it your entry. Hope that makes sense.
Until the next time...

Offline Xerra

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Can someone submit a game made with something like Unreal, Unity etc?

I'm using Game Maker Studio 2 to do my game and there's a thread which discusses it elsewhere in the forum. I wanted to clarify the same thing before I made a start.

Offline col

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but what you can't do is use a game template ( like an FPS game in the Unity store ), reskin it and call it your entry
Gotcha  8)
If it's not annoying then it's not Microsoft.

https://github.com/davecamp

Offline Derron

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@ Xerra
I think as long as you do not use a "provided sample game", reskin it (create custom artwork), I doubt anyone here will have problems with you using Game Maker Studio 2.


The idea behind the restriction is to avoid projects being reskinned existing ones. So for BlitzMax: opening up the samples folder and change look of the arkanoid game.
 
bye
Ron

Offline Xerra

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@ Xerra
I think as long as you do not use a "provided sample game", reskin it (create custom artwork), I doubt anyone here will have problems with you using Game Maker Studio 2.

No danger of that. Where's the fun in writing a game if you just put new assets into something you pulled off a website?

Offline Xerra

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Has anyone actually started a game yet or all still thinking ideas?

I already had purchased a sprite set and some images for my idea before as they were on sale so I've not had to hunt around for some graphics yet. I'll need some more but I've started pulling out bits of code from a couple of previous games to re-use in this game and I've managed to get permission to use a great bit of music already.

Was going to put a WIP picture here but not sure how to do that.

Offline Steve Elliott

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Just reply to this message and click on choose file (to upload WIP Screenshot).
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