Ideas for the next game comp ( Feb to ??? 2018 )

Started by Qube, January 24, 2018, 01:19:15

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RemiD

I doubt that you can make all kinds of gameplays using a "game making software", but surprise me !

round157

Quote from: MikeHart on January 28, 2018, 17:59:37

1. Yes
2. Yes
3. Name it what ever you like.


Why? The end result is judged, not how you got there. It is about game design, execution, art, sound, game play. The code/method behind it is irrelevant.

However, writing entries in tradtional programming or not in the contest is not decided by you or me, but by the organizer of the contest.

(sorry, one more post)

3DzForMe

So what do peeps think about a 800 x 600 rez maximum, with an aim of 32 colors - but really an aim of 32 colors, and if contributors are within the 32 colours by a factor of 2, due to whatever trickery happens during rendering etc.

800 x 600 is nice for webby stuff - and as someone has suggested the point is to have fun doing it.
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Steve Elliott

#63
Yes 800 x 600 is a good resolution - but screens are more widescreen these days.  Maybe 960 x 540 virtual resolution instead (1920 x 1080 / 2).

32 colours?  Hmm, I've been experimenting with palettes and I quite like 128 colours - or no restriction on number of colours.  ;D

Personally I'd like the competition to move away from dictating limitations, and simply pick a theme as before - like Halloween.

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Qube

How about a theme "The Movies" ( no other restrictions )

Idea : base a game around a movie. You could base a game around Ghostbusters but call it Ghostdusters instead and have game elements *loosely* based on the film.

Leaves enough creative flow and avoids restrictions this time around for the comp.
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Until the next time.

Xerra

Quote from: Steve Elliott on January 28, 2018, 19:29:48
Personally I'd like the competition to move away from dictating limitations, and simply pick a theme as before - like Halloween.

100% agree with this. Never mind restricting colours and other stuff that people who aren't competent with graphic stuff could make a mistake with. Pick a theme, an end date and let's all run with it.

Winner of each competition gets to pick the next subject or something.
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3DzForMe

If Stevie G bags first place, looks like basing my next entry very loosely around Mad Maximillion.  8)
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therevills

Quote from: Qube on January 28, 2018, 20:44:24
How about a theme "The Movies" ( no other restrictions )

Idea : base a game around a movie. You could base a game around Ghostbusters but call it Ghostdusters instead and have game elements *loosely* based on the film.

Leaves enough creative flow and avoids restrictions this time around for the comp.

I like that idea!

Derron

#68
I will start a game then ... call it ... let's say "TVTower", its all about TV, movies, producing stuff and so on. Sounds like a nifty idea.

Seriously: I would like that idea as it would allow me to code something which I might later be able to "reuse" in my TVTower game. So "nothing gets lost" then ;-).




bye
Ron

iWasAdam

ohh... movies....
I'm thinking 70's space, Kubrick, Carpets are my word du jour...

Derron

Hmm, maybe it's time for some filthy stuff ... "Casting Couch", "Deepthroat - The Text Adventure - including 10 hot ASCII-Fullscreen-Pictures" ;-)


bye
Ron

STEVIE G


Steve Elliott

#72
Seems fair enough to me, yes.  Qube?
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Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
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Qube

Quote from: STEVIE G on January 29, 2018, 16:38:51
Do I get to choose the theme then?!  :P
Sure, you won so you da boss ;D - but you have to make a new game and not whip out one you may have lying around on your hard drive :P
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Until the next time.

STEVIE G

Quote from: Qube on January 29, 2018, 16:51:54
Quote from: STEVIE G on January 29, 2018, 16:38:51
Do I get to choose the theme then?!  :P
Sure, you won so you da boss ;D - but you have to make a new game and not whip out one you may have lying around on your hard drive :P

I'd like to think I'm an honest guy but in the interests of fairness you should choose.   :D