Please post a screenshot of your high score table. I'd like to see how far you guys get
Very retro and fun to play.I really like this game.
For some reason the ship moves very slowly up and down - was this on purpose?
Yes it's far too slow - quick change the speed before anybody else notices
Graphics : nice, consistant style. And it looks good even when scaled (not like my game :-p)Sounds : cool effects , thanks for the option to configure the volume Controls : easy enough to understand how to playGameplay : original world/enemies, shoot and hit, fun and addicitive,
however instead of moving toward left or moving toward right, i would have added a way to move the ship more quickly or less quickly to be able to avoid the "spores"
Okay guys, where are the high score images?
The thing that set this apart for me from most of the other games (including mine) was the length of play.While my game and others had a set number of levels for a limited time of play, this one ends based on skill and increasing difficulty. Most retro games had limited time to play with fixed ends to the game after the first batch of arcade machines, once the operators realized that allowing a player to marathon play on Asteroids or Pac-Man for hours on one quarter did not result in very much revenue for the arcade.Then came games like Pole Position that had a fixed number of laps for a quick but exciting game, and it became the highest grossing arcade machine for the year it was released, so operators looked for games that offered fixed play.Games like mine, or Get to Da Chopper, have a fixed number of levels for quick play and a decisive end, but Fungicide uses increasing difficulty to make the game play short lived, especially for noobs honing their Fungicide skills.I get to the end of the other games, like mine, and feel a level of accomplishment for 'beating the game', but games like Fungicide give me that feeling every time I beat my personal best score, because increasing my skills can keep extending the game time. Also, the fixed number of digits for the score is classic, because you want to make it to 100,000 and get rid of that leading zero, but that seems to be nearly impossible with the increase in spore population in later waves. This game keeps me wanting to go back and do more damage, and fight my way to that 100k.Classic, Epic, and tons of Retro fun!Despite the few bugs in the game restarts, this one is my favorite, and now you know why.
If you want you could code me a simple "game loop"-example outputting the necessary stuff.