October 18, 2019, 11:00:26 AM

Author Topic: Van Tourisimo - Retro Game competition entry  (Read 7117 times)

Offline Steve Elliott

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Re: Van Tourisimo - Retro Game competition entry
« Reply #75 on: February 02, 2018, 07:45:36 PM »
Just in time for the weekend - thanks!   :D
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Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #76 on: February 02, 2018, 08:35:54 PM »
Just in time for the weekend - thanks!   :D

Have you had this multiplayer weekend yet or is that still to come?

Offline Qube

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Re: Van Tourisimo - Retro Game competition entry
« Reply #77 on: February 02, 2018, 11:02:44 PM »
Cool, new update to have a razz on *beep* *beep*.. Plus a rule break after the comp, nice touch :P

Also to let you know that the 1st place prize has been sent via PayPal as have all three places :)
Until the next time...

Offline LineOf7s

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Re: Van Tourisimo - Retro Game competition entry
« Reply #78 on: February 02, 2018, 11:54:40 PM »
Just in time for the weekend - thanks!   :D

Have you had this multiplayer weekend yet or is that still to come?
Actually, that was me and it was last week.  The Stevie G part of the day was limited to Microsprint, but after a couple of warm-up races to get used to the idea we spent the next couple of hours getting more and more competitive, tweaking wing settings and pit-stop strategies.  It was quite the hit, and sure to feature next time we spend a day local multiplaying.  The three biggest hits of the day would have been Rocket League, Pacman 256 and Microsprint.  So now you know the company you keep.  :)

Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #79 on: February 03, 2018, 09:11:42 AM »
Just in time for the weekend - thanks!   :D

Have you had this multiplayer weekend yet or is that still to come?
Actually, that was me and it was last week.  The Stevie G part of the day was limited to Microsprint, but after a couple of warm-up races to get used to the idea we spent the next couple of hours getting more and more competitive, tweaking wing settings and pit-stop strategies.  It was quite the hit, and sure to feature next time we spend a day local multiplaying.  The three biggest hits of the day would have been Rocket League, Pacman 256 and Microsprint.  So now you know the company you keep.  :)

Always good to hear about.  ;D  I've played it every week since release with mates, 2 x Wii adapters and 4 x Nunchucks for that authentic Skalextrix feel.  We play the partygames - Quick Race / Elimination / Zoned out and Speed Freak over 10 random tracks.  Competitive doesn't come close and I doubt anyone could beat our best lap times.  I've continued to add new tracks and other bits and bobs like storing the top 5 laps for each track and occasionally coding the odd glaringly obvious cheat like doubling my acceleration and halving everyone else's  or removing everyone's traction when I hit a button :P

Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #80 on: August 19, 2018, 02:18:08 PM »
I was a bit bored waiting on the next comp so did one final update to this.  :D

* 4 new tracks, giving a total of 20.
* Flipped versions (reflected on x axis) of normal / reverse track direction can now be selected in the Options menu.  See NORMAL X and REVERSE X. 
   This gives a total of 80 tracks for more variety.
* Minor reordering of some tracks, you now start on tracks 1,3,5, .. 15 rather than 1,2,3, .. 8.  This allows you to race the new tracks without winning 9 races first.
* Movement can be changed to Per Pixel in the Options menu.  This is on by default and makes movement much smoother in higher resolutions. 
* Scores now flash if you've reached the leaderboard.







https://stevieg.itch.io/van-tourisimo

Offline iWasAdam

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Re: Van Tourisimo - Retro Game competition entry
« Reply #81 on: August 19, 2018, 02:45:54 PM »
Great news   :o ;D

Offline Steve Elliott

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Re: Van Tourisimo - Retro Game competition entry
« Reply #82 on: August 19, 2018, 02:49:43 PM »
Great stuff!    :D
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
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Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #83 on: July 20, 2019, 06:13:27 PM »
Been bored waiting on the next comp  ;D   

Thought I'd play around with the Pixel Art from VT and see if I can get it looking better using more than 16 colours and changing the virtual res to 320x180 rather than 320x200 to allow for full HD support.

Original


Updated


Original


Updated



Original


Updated



Any thoughts - Better or worse?

Cheers
Stevie

Offline 3DzForMe

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Re: Van Tourisimo - Retro Game competition entry
« Reply #84 on: July 20, 2019, 08:52:04 PM »
Looks sweet  8)

Offline Derron

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Re: Van Tourisimo - Retro Game competition entry
« Reply #85 on: July 20, 2019, 10:39:56 PM »
Hmm, it does look better - but only subtle.
Is the water ("springle") animated now?

If there was a bonus for "only 16 colors" then I would say: stay with it. It looks fantastic without the added colors too.
BUT ... if you like to go for 32 colors (or so) then of course you could add dirt to the streets, animated water, ... and it _will_ look more "alive" and varying then (compare grass grounds...)


What looks a bit "worse" than before: the corners of the tracks. Think because of your resolution change you removed some horiontal lines in some sprites - and now it does not look that smooth anymore. Looks like a "dent" now.


bye
Ron

Offline Steve Elliott

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Re: Van Tourisimo - Retro Game competition entry
« Reply #86 on: July 21, 2019, 03:00:51 AM »
Quote
Think because of your resolution change you removed some horiontal lines in some sprites - and now it does not look that smooth anymore. Looks like a "dent" now.

Yeah the curves are ugly now.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz