August 22, 2019, 06:58:20 AM

Author Topic: Van Tourisimo - Retro Game competition entry  (Read 6624 times)

Offline Steve Elliott

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Re: Van Tourisimo - Retro Game competition entry
« Reply #15 on: January 19, 2018, 07:09:54 PM »
You only need one arrow pointing into the curve.
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Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #16 on: January 19, 2018, 07:21:42 PM »
You only need one arrow pointing into the curve.

Like this?


Offline Steve Elliott

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Re: Van Tourisimo - Retro Game competition entry
« Reply #17 on: January 19, 2018, 08:20:19 PM »
Something like this.

Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
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Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #18 on: January 19, 2018, 10:51:21 PM »

Offline Steve Elliott

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Re: Van Tourisimo - Retro Game competition entry
« Reply #19 on: January 19, 2018, 11:36:26 PM »
Welcome.   :)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
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Offline iWasAdam

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Re: Van Tourisimo - Retro Game competition entry
« Reply #20 on: January 20, 2018, 08:19:58 AM »
Cant wait to get my driving gloves on...

Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #21 on: January 20, 2018, 08:56:26 AM »
Cant wait to get my driving gloves on...

It'll be a few hours until the final version is uploaded - please wait for that before you press final judgement  ;D

Managed to get the track arrows working .. wee bit of a hack (due to deadline) but works pretty good I think - thanks again Steve!!






Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #22 on: January 20, 2018, 02:28:12 PM »
https://stevieg.itch.io/van-tourisimo

Final version uploaded which includes some minor changes:

* Starting Difficulty based on starting track.  Try the 'Hardest' tracks for more of a challenge.
* Start position on grid is the reverse order of finishing position in the last race.
* Quitting mid race still saves your score.
* Track markings to show direction for crossroads.

Cheers

Stevie

Offline TomToad

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Re: Van Tourisimo - Retro Game competition entry
« Reply #23 on: January 20, 2018, 03:15:57 PM »
Great entry.  Only issue I have is that it takes so long for the race to start.  Would be great if you could shorten the delay to about half as long before the countdown starts
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Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #24 on: January 20, 2018, 03:22:06 PM »
Great entry.  Only issue I have is that it takes so long for the race to start.  Would be great if you could shorten the delay to about half as long before the countdown starts

Edit ... just thought - what delay are you talking about ... the start beeps or from the 'Race ##' menu until the track appears?


Offline Steve Elliott

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Re: Van Tourisimo - Retro Game competition entry
« Reply #25 on: January 20, 2018, 04:35:16 PM »
I think he's talking about the delay before the lights start their sequence. In my impatience I press the accelerator.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
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Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #26 on: January 20, 2018, 04:56:57 PM »
I think he's talking about the delay before the lights start their sequence. In my impatience I press the accelerator.

Well it is the only way to start the race - I don't see it as being a problem?  I did speed up the lights thinking that was what he was saying. 

Offline Steve Elliott

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Re: Van Tourisimo - Retro Game competition entry
« Reply #27 on: January 20, 2018, 05:06:31 PM »
No, not when the lights start the sequence - the wait before that is a bit long.  At first I thought the game had crashed :)

Why not have the lights on immediately, and go out to indicate a start.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
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Offline TomToad

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Re: Van Tourisimo - Retro Game competition entry
« Reply #28 on: January 20, 2018, 05:09:37 PM »
Edit ... just thought - what delay are you talking about ... the start beeps or from the 'Race ##' menu until the track appears?

From the time the track appears until the beeps start.  Come to think of it, the beeps  take a while to count down as well, and the vans move slower than I initially expected them to.  Is it possible the game is running half speed on my computer?

Thought I'd time how long it takes for things to work.  Noticed that the countdown doesn't start until I press accelerate.  Usually, I just sit there until I impatiently press the up arrow key. Sitting there without pressing any keys and the countdown doesn't start.  From the time I press up arrow until countdown starts is about 5 seconds.  It takes an additional 10 seconds for the countdown to finish.

Now something really odd, In windowed mode, the vans move much faster.  The countdown is still just as slow.  There must be some kind of timing issue here.
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Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #29 on: January 20, 2018, 05:36:22 PM »
Edit ... just thought - what delay are you talking about ... the start beeps or from the 'Race ##' menu until the track appears?

From the time the track appears until the beeps start.  Come to think of it, the beeps  take a while to count down as well, and the vans move slower than I initially expected them to.  Is it possible the game is running half speed on my computer?

Thought I'd time how long it takes for things to work.  Noticed that the countdown doesn't start until I press accelerate.  Usually, I just sit there until I impatiently press the up arrow key. Sitting there without pressing any keys and the countdown doesn't start.  From the time I press up arrow until countdown starts is about 5 seconds.  It takes an additional 10 seconds for the countdown to finish.

Now something really odd, In windowed mode, the vans move much faster.  The countdown is still just as slow.  There must be some kind of timing issue here.


It takes 1ms max to update the game at 50 fps (including a 5ms delay in the main loop) on my rig and it's pretty naff - Win7, 8gb and rubbish GT 720 card.

Sounds like your computer as noone else has reported the issue? I take it you aren't running anything in the background? The beeps were originally 1 second apart - I changed that to be 70% of that based on your last post.
What screen resolution are you using, can you set to just 640x480 in Win Scale mode and hit Window Key + Up arrow and see what kind of speed you're getting?