August 22, 2019, 06:55:20 AM

Author Topic: Van Tourisimo - Retro Game competition entry  (Read 6622 times)

Offline STEVIE G

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Van Tourisimo - Retro Game competition entry
« on: January 18, 2018, 06:05:24 PM »
My entry and my first 2d game in Blitz3D ...... please go easy on it ;D

https://stevieg.itch.io/van-tourisimo

It's a de-make of the old arcade favourite Super Sprint.  I'm far from happy with certain aspects and there were a few features I couldn't get done in time (gates etc..) but it's the best I could do.

Cheers
Stevie G

Offline LineOf7s

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Re: Van Tourisimo - Retro Game competition entry
« Reply #1 on: January 18, 2018, 10:46:16 PM »
Microsprint lives!  Yay!  Very nice.

FYI, I have a much-anticipated 4-player local multiplayer gaming day coming up in a week, and Microsprint and Polymaniacs will be featuring heavily, exposing them both to an audience that knows little beyond what's on Steam.  Even my 3 yr old can compete in Microsprint and have a good time.  :)  I thought you'd like to know.

edit:  I've just tested it out and run my first laps.  The slower pace really makes the steering work well.  Gonna add this to the mix too.

edit2:  A minor thing, and maybe this has something to do with it being a competition entry, but if put into windowed mode it doesn't seem to honour the selected resolution.  Looks like 640x480 always.

Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #2 on: January 19, 2018, 07:01:55 AM »
Microsprint lives!  Yay!  Very nice.

FYI, I have a much-anticipated 4-player local multiplayer gaming day coming up in a week, and Microsprint and Polymaniacs will be featuring heavily, exposing them both to an audience that knows little beyond what's on Steam.  Even my 3 yr old can compete in Microsprint and have a good time.  :)  I thought you'd like to know.

edit:  I've just tested it out and run my first laps.  The slower pace really makes the steering work well.  Gonna add this to the mix too.

edit2:  A minor thing, and maybe this has something to do with it being a competition entry, but if put into windowed mode it doesn't seem to honour the selected resolution.  Looks like 640x480 always.

Brilliant - always a pleasure to hear that people are having fun with my games - it's the only reason I write them.  Please let me know how the gaming day went  ;D
p.s. On Polymaniacs, to unlock all the levels and vehicles just amend the PROFILE at the bottom of the .ini file to all 2's.  The later vehicles are my favourites -  the Duke and Falcon.

Re Van Tourisimo, are you changing the resolution in the .ini file or via the options?  What resolution did you select?  I do restrict the selection to widths of 640 or 1280 max. 
I'm going to make some changes tonight so hopefully easy to fix.

Edit ... I see what you mean, it looks like it opens a smaller window when setting to 1280 x 960 - will look into it.

Offline LineOf7s

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Re: Van Tourisimo - Retro Game competition entry
« Reply #3 on: January 19, 2018, 09:31:56 AM »
It worked fine full-screen, but when I changed the settings in-game to windowed it didn't seem to matter what resolution I picked.  'Twas always tiny.  I did notice, however, that it had changed those settings in the .ini file, so the changes are at least getting that far.

Offline Derron

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Re: Van Tourisimo - Retro Game competition entry
« Reply #4 on: January 19, 2018, 09:55:46 AM »
The game mentioned that you need to restart it to apply changes of the resolution.

bye
Ron

Offline LineOf7s

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Re: Van Tourisimo - Retro Game competition entry
« Reply #5 on: January 19, 2018, 09:57:05 AM »
Thank you.  I did that (prior to reporting that it didn't work, as verified by the coder three posts ago).

Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #6 on: January 19, 2018, 10:33:20 AM »
It worked fine full-screen, but when I changed the settings in-game to windowed it didn't seem to matter what resolution I picked.  'Twas always tiny.  I did notice, however, that it had changed those settings in the .ini file, so the changes are at least getting that far.

I know the reason.  I'm using windowed mode 3 (scaled) rather than 2.  I used 3 so that you could hit Windows + Up Arrow to resize to full screen.  Mode 2 doesn't allow you to do this or expand the window.  I can add another option to cover fullscreen / mode 2 and mode 3.

Anyone any idea why mode 3 doesn't initially scale the window to the graphics res specified?  It looks like it scales to the lowest graphics res your card can render?

Not a biggy as you said but cheers for highlighting it.   

Offline Conjured Entertainment

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Re: Van Tourisimo - Retro Game competition entry
« Reply #7 on: January 19, 2018, 02:52:47 PM »
Very nice!

I have only given 1 track a ride so far with the default options, but I will definitely play some more.

The controls are nice, and I was able to lap one car even on my first run!





Offline round157

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Re: Van Tourisimo - Retro Game competition entry
« Reply #8 on: January 19, 2018, 05:52:55 PM »
Hello,

My comments on the game:

It is not easy for me to control the movement of the car.
 :)

Offline Steve Elliott

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Re: Van Tourisimo - Retro Game competition entry
« Reply #9 on: January 19, 2018, 05:54:10 PM »
Enjoying the game.  Very nice.
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Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #10 on: January 19, 2018, 06:07:34 PM »
Enjoying the game.  Very nice.

Thanks man - all feedback appreciated. 

I'm working on a few minor changes re difficulty - basically if you select a harder starting track the AI starts at a higher level.  It's definately more of a challenge as I just got pipped on race 10 on my first try!!  Remembering which track comes next is key to the upgrade strategy.

Also looking at adding some small arrows for crossroads to make it obvious which direction you should go.
Might add in some other bits and bobs if I get the chance tomorrow  :D

Offline Steve Elliott

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Re: Van Tourisimo - Retro Game competition entry
« Reply #11 on: January 19, 2018, 06:11:07 PM »
Quote
Also looking at adding some small arrows for crossroads to make it obvious which direction you should go.

lol definitely required, and you have time to get that feature added before deadline.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #12 on: January 19, 2018, 06:29:50 PM »
Quote
Also looking at adding some small arrows for crossroads to make it obvious which direction you should go.

lol definitely required, and you have time to get that feature added before deadline.

So you thought you'd be a smart arse and cut the bend on Track3 too  ;)  I'm always a step ahead of the fly-bastards who try to break my games lol!!

Offline Steve Elliott

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Re: Van Tourisimo - Retro Game competition entry
« Reply #13 on: January 19, 2018, 06:36:28 PM »
lol You can't take the moral high ground, if your track instructions aren't clear  ;)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
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Offline STEVIE G

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Re: Van Tourisimo - Retro Game competition entry
« Reply #14 on: January 19, 2018, 06:45:59 PM »
Which one is better?  Thoughts welcome..

This is the crossroad you come in it from the left side ...



This one would be permanent on the track and easier to implement:



This one would show up while you are approaching and on the crossroad to indicate where the invisible barriers are ... harder to implement



Or, this one ... same as first but just one arrow for each direction