September 23, 2019, 06:55:07 AM

Author Topic: Bump mapping Blitz3D  (Read 853 times)

Offline Yue

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Bump mapping Blitz3D
« on: January 10, 2018, 02:52:26 AM »
  :-X


Offline RemiD

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Re: Bump mapping Blitz3D
« Reply #1 on: January 10, 2018, 09:58:06 AM »
What is this ? the demo with the dragon ?

I don't think it is really "bumpmapping", or not as realistic (how the lighting/shading spreads) that what can have with a custom shader... (i have an example with Xors3d, really nice)
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Offline GaborD

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Re: Bump mapping Blitz3D
« Reply #2 on: January 10, 2018, 11:14:36 AM »
I think that's just the bumpmap not matching the diffuse texture.
Technically it looks OK for a single directional non-PBR LDR light.



Offline Yue

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Re: Bump mapping Blitz3D
« Reply #3 on: January 11, 2018, 02:11:46 AM »
I think that's just the bumpmap not matching the diffuse texture.
Technically it looks OK for a single directional non-PBR LDR light.

 :o
I'm impressed they appreciate what you do.  In that case you're an expert. In the following images, the two textures match.



Offline GaborD

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Re: Bump mapping Blitz3D
« Reply #4 on: January 11, 2018, 02:53:24 AM »
That looks really good.
Second picture looks nicely natural.